|
Spiel Ohne Grenzen 1967
West German Domestic Series Presenter:
Camillo Felgen
Referee:
Kurt Hauser
Assistant Referees:
Hans Ebersberger (Heat 4)
Peter Hochrath (Heat 6)
Helmut Konrad (Heat 3)
Karl Niermeyer (Heats 3 and 6)
Guido Pancaldi (Heats 1, 4 and 5)
Jan Riddes (Heat 5)
Werner Treichel (Heat 1)
Production Credits:
Games Designer:
Willi Steinberg; Producer: Marita Theile; Directors:
Ekkehard Böhmer (Heats 1, 4 and 5),
Helmut Herrman (Heat 6),
Fred Kraus (Heat 3)
An ARD-WDR Production
Key:
Domestic Heats
●
= Qualified for International Series /
●
= Heat Winner
▲ = Promoted to Position / ▼ =
Demoted to Position |
|
D |
Spiel Ohne Grenzen 1967 |
Heat 1 |
Event Staged: Saturday 29th April 1967
Venue:
Freibad (Open-Air Swimming Pool), Tönning an der Eider,
Schleswig-Holstein, West Germany
Transmission:
WDR 1 (D): Saturday 29th April 1967, 2.30-3.45pm (Live)
Neutral Jury in Tönning an der Eider:
Bürgermeisters of Mittenwald, Villingen and Werne an der Lippe
Referees on Duty:
Kurt Hauser and assistants Guido Pancaldi and Werner Treichel
Weather Conditions:
Sunny, Cold and Windy |
Theme:
Aquatische und Nautisch (Aquatic and Nautical) |
Teams:
Eutin v. Tönning an der Eider |
Team Members included:
Eutin - Peter Hostheifer (Team Captain), Elke
Göring, Rolf Heimerstorf, Glentan Kemeite, Peter Kermann, Heinz Micheyer,
Winfried Rüstopf, Rudiger Schiermacher. |
Games: Ski Floats, Flying the Flag, Throw and Catch, A Net Result, A
Bridge Too Far, The Aquatic Matadors, Drum Roll, Hanging Out the Washing,
Angling for Fish and The Carnivorous Turtles. |
Game Results and Standings |
Games |
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Points Scored
(Joker Games shown in red) |
E |
0 |
2 |
2 |
2 |
0 |
0 |
2 |
4 |
2 |
4 |
T |
4 |
0 |
0 |
0 |
2 |
2 |
0 |
0 |
0 |
0 |
Running Totals
(Leading teams shown in red) |
E |
0 |
2 |
4 |
6 |
6 |
6 |
8 |
12 |
14 |
18 |
T |
4 |
4 |
4 |
4 |
6 |
8 |
8 |
8 |
8 |
8 |
|
|
Result |
Team |
Points |
Final Scoreboard |
1st
2nd |
E
• Eutin
●
●
T • Tönning an der Eider |
18
8 |
|
Eutin qualified for Jeux Sans Frontières at Paris, France:
staged on Wednesday 14th June 1967 |
The Host Town |
Tönning an der Eider,
Schleswig-Holstein
This heat was staged in Tönning an der Eider, a bathing and health resort with
around 5,000 inhabitants, in the district of North Friesland in the German
state of Schleswig-Holstein.
Located in the north of the country on the Eider river near its confluence
with the North Sea and the Eidersperrwerk (Eider storm surge barrier), the
town has a small fishing and pleasure boat harbour which was built, in its
present form, around 1613. With its closeness to the North Sea and its
neighbour, it has long been known throughout history as a border town to
Denmark. First mentioned as Tunnighen around the 12th century when the Sankt
Laurentius Kirche (St. Lawrence’s church) was erected, the town really began
to grow following the influx of immigrants from the Netherlands which flocked
to the town in the 16th century. Beginning with the dyking of the area around
three islands - Eiderstedt (known today as Ostteil) , Everschop (Nordwestteil)
and Utholm (Südwestteil) - to form the Eiderstedt peninsula, it aided in
making for a strong economic recovery in the area. The immigrants also
performed cheese production on a grand scale, with Tönning an der Eider being
the most important port for German cheese export. In 1610, an incredible
3,000,000lbs (1,360,777kgs) of cheese went through the harbour!
Today, tourism is the town’s main industry with the main attractions being the
green beach (grüne Strand), where they can sunbathe on deckchairs or the lawn
of the 600m long x 60m wide (1,968ft x 197ft) green grass dyke, and the
Katinge Watt, a nature reserve managed NABU (Naturschutzbund Deutschland), the
German Nature and Biodiversity Conservation Union, and which was created as a
result of the surge barrier’s construction. In addition to these, the town
really comes alive during the third weekend in August, when tourists can look
forward to the annual Pferdemarkt (horse market) as well as a grand fireworks
display along the harbour. |
The Venue |
Open-Air Swimming Pool
The games were staged in the local 50m (164ft) open-air saltwater swimming pool,
heated to a temperature of 24°C (75°F), which not
only offers water-based activities, but also games and sports for all the
family. |
The Games in Detail |
Game 1 - Ski Floats
The first game - ‘Ski Floats’ - was played, like all the games
in this programme, in the open-air swimming pool. Four team members from each
side with large inflatable floats as skis were sitting on the edge of the pool
and on each of their backs was a large plastic container. On the whistle, all
eight competitors had to ski to the other end of the pool using ski-poles for
momentum. On reaching the far end of the pool, team members attempted to throw
up to three footballs into each of the containers. The skiers then had to make
their way back to the start of the game. Points were awarded for finishing
positions (9pts for 1st place, 7pts for 2nd place, 6pts for 3rd place and so
on down to 1pt for 8th place. An additional point could also be earned if all
three balls had been transported to the finish line. The winning team was that
with the highest aggregate total of finishing positions and bonus points.
Confident of a win, the team captain of the Tönning an der
Eider produced their Joker before the game began and handed it to presenter
Camillo Felgen.
As soon as the game had started, the home side took control and
an impressive lead, with all four competitors reaching the far end of the pool
first. On the return journey however, one of the Eutin team members made up
some ground and overtook two of the home team competitors. This did not make
much difference to the outcome as Tönning an der Eider finished the game in
positions 1, 2, 4 and 5 and had transported all 12 balls back to the finish
line, giving them a total of 29pts (9 + 7 + 5 + 4 + 4 bonus). Eutin, finished
in positions 3, 6, 7 and 8 but only three of their competitors had transported
all three balls correctly and were given a total of 15pts (6 + 3 + 2 + 1 + 3
bonus). The first game was awarded to the home team and, with the Joker
played, they received double points.
Running Scores and Positions:
1st Tönning an der Eider (4pts awarded / Joker / 4pts
total)
2nd Eutin (0pts / 0pts) |
Game 2 - Flying the Flag
The second game - ‘Flying the Flag’ - was played individually
and featured five competitors and a large inflated ball inside a net. The idea
of the game was for the team to swim from the pool’s edge dragging the large
ball with them to a designated point in the middle of the pool. Once reached,
four of the competitors would stand up and hold the net taut, whilst the fifth
competitor climbed up the net in order to hang a sign with the team’s name
(which he had transported with him), onto a wire stretched above the pool. On
completion, he then had to dive into the pool and swim back to the pool’s edge
to collect a banner with the town’s coat of arms on it from the team captain.
He then had to swim back to the middle of the pool, climb the net once more
and hang the banner on the town’s name sign. Once completed, the whole team
had to transport the ball back to the pool’s edge to end the game.
The away
side of Eutin participated first and completed the game in 2 minutes 16
seconds, and although one would have expected the sign and banner to be
removed for parity, they were left hanging which appeared to give the home
side a slight advantage as they weighted the wire down causing it to hang
lower. However despite this, the Tönning an der Eider team could only complete
the game in 2 minutes 25 seconds and the win was awarded to Eutin.
Running Scores and Positions:
1st Tönning an der Eider (0pts awarded / 4pts
total)
2nd Eutin (2pts / 2pts) |
Game 3 - Throw and Catch
The third game - ‘Throw and Catch’ - was played individually by
the teams and featured seven competitors - four on floating podiums in the
pool, two on the poolside in front of a high wooden wall and one behind it.
The idea of the game, with duration of just 1 minute, was for the player
behind the wall to throw up to 50 balls over it towards the competitors
standing on the podiums. However, due to his position and the height of the
wall, he was unable to see his team-mates and therefore had to be given
instructions by them as to the strength and direction of his throw. Any balls
caught then had to be thrown back to the two team members in front of the
wall, who then placed them into a wooden cage. However, any of the 50 balls
not thrown within the time limit would be deducted from the score achieved.
This resulted in the thrower having to be as accurate as possible whilst
attempting to throw a ball at a rate of every 1.2 seconds.
The home team competed first and caught 14 balls, but referee
Kurt Hauser then declared that 6 balls had not been thrown and therefore the
Tönning an der Eider total was reduced to 8 balls. Eutin competed second and
as the game went it to the final 10 seconds played tactfully by throwing two
balls together in order not to incur any penalty. This proved very successful,
with their thrower being able to release the 49th and 50th balls just 1 second
ahead of the final whistle. When their total was revealed they had caught 15
balls and with no penalty, they had won their second successive game and were
awarded another 2pts. These successes had wiped out the original 4pt deficit
from the first game and the competition was level.
Running Scores and Positions:
=1st Eutin (2pts awarded / 4pts
total)) ▲
=1st Tönning an der Eider (0pts / 4pts
|
Game 4 - A Net Result
The fourth game - ‘A Net Result’ - featured a large rectangular
net hanging above the pool which was open at the base and on the side at each
end was a hole. Hanging down from the inside of the net were 100 water-filled
balloons. In the pool below, and positioned at either end of the net, were two
boats with two team members inside each. On the whistle, one of the team
members from each boat had to ascend a rope ladder in order to access the net
and then start to collect one-by-one as many of his 50 designated coloured
balloons (Tönning an der Eider collecting white balloons and Eutin collecting
the darker coloured balloons) and pass them through the hole and throw them to
his team-mate below. Only inflated balloons in the boat at the end of the game
would be counted, any burst balloons would be disregarded.
After four minutes
of play, the final whistle was blown and Eutin had collected 23 balloons
whilst the home side had only collected 18 balloons. Eutin had registered
their
third successive victory and were now leading the competition for the first time.
Running Scores and Positions:
1st Eutin (2pts awarded / 6pts total)
2nd Tönning an der Eider (0pts / 4pts) ▼ |
Comments: Presenter Camillo Felgen, standing on the high diving board,
commentated for the first 1 minute 15 seconds of this game from above,
looking down onto the game! |
Game 5 - A Bridge Too Far
The fifth game - ‘A Bridge Too Far’ - was a game involving a
competitor sitting in a canoe wearing a large wooden pillar-shaped costume
over his upper body which not only hampered his movement but also limited his
view. His task was to paddle up the course using only his hands whilst passing
under 10 small numbered bridges. His task was made somewhat more difficult in
the fact that the costume was designed in such a way that he had to lean fully
forward in the canoe in order for him to negotiate the bridges.
Tönning an der
Eider participated first and their competitor completed the course without
mishap in 2 minutes 4 seconds. The second heat saw Eutin participate and their
player completed the course just outside his rival’s time in 2 minutes 8
seconds. The home team had drawn themselves level in the competition.
Running Scores and Positions:
=1st Eutin (0pts awarded / 6pts total)
=1st Tönning an der Eider (2pts / 6pts) ▲ |
Game 6 - The Aquatic Matadors
The sixth game - ‘The Aquatic Matadors’ - had a maximum time
limit of five minutes and involved five team members from each team, each
holding a padded lance and standing inside a large floating barrel which had
small holes bored around its circumference. On the whistle, the two teams
paddled towards each other and battle commenced as they attempted to displace
or sink as many of their rivals as possible. The team displacing or sinking
the greater number of their rivals would be declared the winners.
A somewhat messy game proved uneventful until just on the 1
minute 30 seconds mark when one of the Eutin team’s barrels was sunk. This was
followed 45 seconds later with a second sinking. The home team suffered their
first sinking just before the 2 minutes 45 seconds mark and this was quickly
followed by their rival’s third sinking ten seconds later. This was followed
by a fourth sinking just after 3 minutes of play and the final straw came when
the fifth Eutin player was displaced and the barrel sank to the bottom of the
pool after 3 minutes 18 seconds. The home team were awarded their second
successive win and had once again taken the lead, but this was the last time
that Tönning an der Eider would lead the competition outright.
Running Scores and Positions:
1st Tönning an der Eider (2pts awarded / 8pts
total)
2nd Eutin (0pts / 6pts) ▼ |
Game 7 - Drum Roll
The seventh game - ‘Drum Roll’ - was very straightforward and
involved two large drums on their sides with three team members standing in
each. On the whistle, the drums had to be steered up the course by means of
walking inside and after reaching the other end, nine footballs were placed on
the base. The drums then had to be steered back down the course whilst
preventing any of the balls from escaping. All balls retained would secure a
5-second bonus which would be deducted from the time taken to complete the
course.
After a false start, the teams were evenly matched but the return
journey proved to be the winner for Eutin crossing the finish line in first
place in exactly 2 minutes and with the loss of none of their balls. The home
side had lost two of their balls on the return journey and also finished the
course in a slower time. With the win awarded to the visitors, Eutin had once
again levelled the scores.
Running Scores and Positions:
=1st Eutin (2pts awarded / 8pts total) ▲
=1st Tönning an der Eider (0pts / 8pts) |
Game 8 - Hanging Out the Washing
The eighth game - ‘Hanging Out the Washing’ - was played in
unison and witnessed the Eutin team playing their Joker. In the middle of the
pool there were two floating podiums and on the whistle, three competitors
from each team had to dive into the pool and make their way to their
respective podium. In the meantime, a team-mate had to float out four rings of
decreasing size followed by a small solid circular block from the pool’s edge
towards the podium. Whilst two of the competitors stayed in the pool, the
third had to climb onto the podium and place the floated rings and block on
top of each other in order to build a pyramid. Once completed and with his
team-mates steadying the podium, he had to climb the pyramid and dive into the
pool and swim back to his starting point to collect an item of clothing. He
then had to return to the pyramid and climb to the top in order to reach a
wire and then attach the item of clothing to it. He had to repeat this on two
more occasions until three items of clothing were hanging from the line. After
completing this, he had to dive into the pool for a final time and assist his
two team-mates to bring the podium and pyramid back to the starting line. The
team completing all aspects of the game in the quickest time would be awarded
the points.
Although a very uneventful game, it was closely fought throughout
which led to some excitement for the assembled crowd. However, Eutin were
always ahead throughout and, playing their Joker, completed the game in 3
minutes 5 seconds closely followed by Tönning an der Eider in 3 minutes 16
seconds. With their winning points doubled, Eutin now
took a commanding lead with an advantage of 4pts to Tönning an der Eider. However, with two games still to be played and
the second of them carrying double points, the competition was not yet out of
the reach of the home side.
Running Scores and Positions:
1st Eutin (4pts awarded / Joker / 12pts total)
2nd Tönning an der Eider (0pts / 8pts) ▼ |
Game 9 - Angling for Fish
The ninth and penultimate game - ‘Angling for Fish’ - featured
ten fishermen with rods (five from each team) on the poolside and ten (five of
each team’s colour) floating fairground-style fish heads bobbing around in a
cordoned-off area the pool. The idea of the game was simple and involved the
fishermen hooking the fish heads in a style similar to that at a fairground
stall. However, their task was made somewhat more difficult as opposing team
members in the pool were wearing the heads and moving around in order to avoid
the hooks.
The game began and it took Eutin just 7 seconds to hook their first
fish to lead 1-0 on the game. A second fish followed on the 30 seconds mark,
but Tönning an der Eider were not to be outdone and caught their first fish
moments later. The scores were levelled at 2-2 after 1 minute 5 seconds, when
the home side caught their second fish. The scores remained level at 3-3 after
1 minute 14 seconds when both teams bagged their third fish at exactly the
same time. Eutin took the lead once more when they caught their penultimate
fish in 1 minute 37 seconds and this was quickly followed 13 seconds later
with their final fish being caught. The game ended 5-3 in Eutin’s favour and
this meant that they had secured victory on the competition as a whole, irrespective of the outcome of
the final game.
Running Scores and Positions:
1st Eutin (2pts awarded / 14pts total)
2nd Tönning an der Eider (0pts / 8pts) |
Game 10 - The Carnivorous Turtles The
tenth and final game - ‘The Carnivorous Turtles’ - carried double points and
was a straightforward race in the swimming pool. Two competitors, one from
each team, dressed in turtle costumes had to swim the length of the pool to
collect 10 inflatable aquatic creatures (swans, flamingos, dolphins, fish,
penguins, geese and alligators) which were attached to wires stretched along
the length of the pool. After collecting all 10 inflatables, they then had to
swim the remaining distance and hand them over to a team-mate on the poolside.
It was then a straight swim back to the start line at the other end of the 50m
pool. The teams were warned that all the inflatables had to be collected and
handed over to remain in the game.
On the whistle, although the home side took
an early lead, Eutin overtook their competitor after 34 seconds and remained
in that position throughout the game. Finishing in a time of 2 minutes 37
seconds, Eutin crossed the winning line marginally ahead of their rivals, who
themselves completed the game 4 seconds later in 2 minutes 41 seconds. This
victory rounded off a fine performance from the Eutin team, who ended up
worthy winners of this
historic first Domestic Spiel Ohne Grenzen programme.
Final Scores and Positions:
1st Eutin (4pts awarded / Double Points Game / 18pts total)
2nd Tönning an der Eider (0pts / 8pts) |
|
Presenters, Officials and Production Team |
For this first series of Spiel Ohne Grenzen, the West German producers
chose Kurt Hauser to officiate at each heat. Each week, he would be joined by
two other referees, who were selected from a pool of five officials attached
to the series, one of whom was stalwart referee Guido Pancaldi. |
Additional Information |
At each of the heats, the West German producers had followed the stance of the
previous two years’ International Heats by having a ‘neutral’ panel of three
people on hand to oversee proceedings. In this case however, the panel
comprised three bürgermeisters (mayors) from three of the other competing
towns participating in this series.
The first-ever Jokers to be played in the either of the two
related Domestic series - Spiel Ohne Grenzen or It’s A Knockout
- were presented in this heat. However, this record was purely by the fact
that the West Germans began staging their 1967 Domestic heats two weeks prior to
the British! |
Made
in B/W • This
programme exists incomplete in German archives |
|
D |
Spiel Ohne Grenzen 1967 |
Heat 2 |
Event Staged: Saturday 6th May 1967
Venue:
Sportplatz Glück-auf Straße (Glück-auf Straße Sports Ground),
Bardenberg, Nordrhein-Westfalen, West Germany
Transmission:
WDR 1 (D): Saturday 6th May 1967, 2.30-4.00pm (Live)
Neutral Jury in Bardenberg:
Bürgermeisters of Ellwangen an der Jagst, Hersfeld and Mittenwald
Referees on Duty:
Kurt Hauser and assistants Karl Niermeyer and Guido Pancaldi
Weather Conditions:
Cold and Overcast |
Theme:
Children at Play (Spielende Kinder) |
Teams:
Bardenberg v. Werne an der Lippe |
Team Members included:
Bardenberg - Peter Rütters (Team Manager), Hans Alba, Manfred
Alsleben, Heinz Beißmann, Alwin Bock, Christel Bock, Hermann Bock, Jakob
Brand, Stefan Bulič, Anni Bremen, Peter Claßen, Johann Cülter, Martin Dohmen,
Heinz Dümenil, Manfred Eschweiler, Herbert Fröschen, Toni Graaf, Franz Gülpen,
Josef Haas, Christian Huppertz, Theo Jentges, Franz Jungen, Josef Körfer, Hans
Krotz, Josef Lemmens, Reinhold Meeßen, Karl Otermans, Matthias Ortmanns,
August Reul, Hubert Schumacher, Hannelore Schunk, Werner Setzen, Fritz Simons,
Johann Simons, Heinz Speck, Peter Thelen, Eduoard Vondenhoff, Josef Voß, Jakob
Wanske, Karl Wenn, Paul Wittig, Willi Woll, Franz-Josef Zitze. |
Games: The Flying Waiters, Riding Tandem, Transporting the Boxes, Climbing in the Long
Shirts, Excursion to the Moon, The Hammock, The Man on the Elastic Bands, The Babysitter, The Balls in the Tube, The Rocking Horse Race. |
Game
Results and Standings |
Games |
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Points Scored
(Joker Games shown in red) |
B |
? |
? |
? |
? |
? |
? |
? |
? |
2 |
4 |
W |
? |
? |
? |
? |
? |
? |
? |
? |
0 |
0 |
Running Totals
(Leading teams shown in red) |
B |
? |
? |
? |
? |
? |
? |
? |
13 |
15 |
19 |
W |
? |
? |
? |
? |
? |
? |
? |
7 |
7 |
7 |
|
|
Result |
Team |
Points |
1st
2nd |
B
• Bardenberg
●
●
W • Werne an der Lippe |
19
7 |
Bardenberg qualified for Jeux Sans Frontières at Bruxelles/Brussel,
Belgium:
staged on Wednesday 28th June 1967 |
The Host Town |
Bardenberg,
Nordrhein-Westfalen
Bardenberg is a suburb of the town of Würselen with a population of
around 6,000 inhabitants in the state of Nordrhein-Westfalen. It is located
8km (5 miles) north of Aachen, 61km (38 miles) west of Köln, 106km (66 miles)
south of Kleve and just 3km (1¾ miles) east of the Dutch border of Kerkrade.
The earliest mention of Bardenberg - as Bardunbach - dates back to AD 867. The
oldest evidence of mining dates from 1113. From the 14th century to the French
period (1798-1814), the town belonged to the Duchy of Jülich. From 1798 to
1814, it was a Mairie (under the authority of a mayor’s office) in the canton
of Eschweiler in the French Département de la Roer and from 1815, it was a
municipality in the district of Aachen.
The former Knappschaftskrankenhaus Bardenberg (Miners’ Hospital) merged with
the Würselen Hospital in 2001 to form the Medical Centre District of Aachen
and has been part of the Bardenberg operation ever since. The nucleus of the
old miners' hospital was founded on 1st April 1856 at an inn in the centre of
the town and only had eight beds, one nurse and one housekeeper. This
hospital, in the middle of what was then the Aachen coalfield, was one of the
first documented miners' hospitals in the history of coal mining.
In 1897, a theatre association was founded in Bardenberg. The aim was to
expand the cultural events calendar for the approximately 3,200 inhabitants.
The first Bardenberg theatre association operated under the name
Dilettantenbund. Other theatre associations such as the St. Josef Verein, the
Jünglingsverein (until 1917) and the Congregation for Women of the Parish of
St. Peter and Paul were added. In 1912, another association was founded under
the name Dramatic Association Fidelitas. Due to the outbreak of the First
World War (1914-1918), the amateur theatre had to be stopped due to the
convocation of many members. In 1919, the next theatre association was founded
under the name Fidele Freunde (Loyal Friends).
Castle Wilhelmstein, built in Bardenberg on a spur above the Wurmtal in the
13th century, was ideally suited for open-air theatre. Negotiations were held
with the then leaseholder of the castle ruins, Herr Lausberg, in order to
build an open-air stage behind the area of the castle ruins. After completion,
it opened as the only open-air stage in the Aachen district on 6th August 1922
with the play Die Räuber (The Robbers) written by Friedrich Schiller
(1759-1805) in 1781.
In 1933, the three theatre associations still existing in Bardenberg had to
merge into one. World War II (1939-1945) led to the end of theatre in 1942. At
the end of the hostilities and following the first reconstructions, the next
task was to revive the open-air play. With this in mind, the association got
down to work and celebrated its premiere on 13th June 1948, again with the
play Die Räuber. |
The Venue |
Sportplatz Glück-auf Straße
The games were played on a small clay and ash covered sports ground in the
east of the town with Glück-auf Straße (renamed Zechenstraße in 1973) forming
its eastern boundary. It had been used as the home ground of local football
club SportClub 1930 Bardenberg since its foundation in 1930.
Donned in black and yellow kits, they played their first home game on 2nd
April 1933 against Niederbardenberg, but unfortunately lost 2-1. Following six
years in the lower district class league, they won promotion to the full
district league in 1939. The final game to be played on the ground before the
league was suspended due to World War II (1939-1945) was on 11th July 1943.
Following the end of the hostilities, the first game played was on 9th
September 1945 against SV Kohlscheid, with the home team winning 4-1. Over
the next two decades, the club enjoyed mixed fortunes with promotions and
demotions throughout the period, but were never able to break through into
any of the major German leagues. In
1982, a piece of adjoining land to the south-west of the Sportplatz was purchased
by the club and finally their home matches could be played on grass for the
first time. At this point, the facility as a whole was renamed the Sportzentrum Zechenstraße
(Zechenstraße Sports Centre), having previously undergone another change of
name nine years earlier when Glück-auf Straße became Zechenstraße.
Following the death of honorary chairman Hans Bay in 2015, SportClub 1930
Bardenberg ran into financial difficulty and plans were put in place to merge
with rival club FC Sparta 1913 Würselen which played their home games at
Birkenstraße, 1km (0.6 miles) to the south. On 17th February 2017 (at Sport)
and on 18th February 2017 (at Sparta), two separate extraordinary meetings
were held in which both voted unanimously for the merger of the two clubs. On
3rd March that year, the new amalgamated club was renamed Sparta Bardenberg
13/30. Both the old colours and home ground of SportClub 1930 were adopted by the new
club. On 23rd June 2019, the first team won promotion into the Kreisliga B
after an exciting 4-1 victory against Concordia Merkstein at the Eschweiler
stadium.
Today, Sport Club Sparta Bardenberg retains ownership of the
clay and ash-surfaced pitch and it has continued to be used for training and other sporting and
community activities. However, following the merger of 2017, an open meeting
of the city council of Würselen took place on the occasion of the 1150th
anniversary of the Bardenberg district. The needs of the Bardenberg
footballers were discussed and a decision was made that the Zechenstraße
sports facility would be modernised and made more suitable for year-round use.
After many months of consultation, during which a variety of options were
discussed, it was determined that the best solution would be to upgrade the
older of the pitches. The idea was to dispense with its
clay and ash surface, notorious for producing clouds of dust during dry summers,
and replace it with an artificial turf pitch. The club's plans for this
modernisation work, which also addressed issues regarding traffic access, changing rooms,
storage and sanitary facilities, was submitted to the city of Würselen in
November 2019.
Following the merger of Bardenberg into Würselen in 1972,
and with the new town still not being of any great size, it found itself with
two roads called Glück-auf Straße, one running along the eastern
boundary of the Sportplatz in Bardenberg and another in Grevenberg
(a suburb of the former independent municipality of Würselen). To avoid
confusion between the two roads (separated by a distance of just 1.6km or 1
mile), the one in Bardenberg was renamed Zechenstraße in 1973. |
The Games in Detail |
The only recording of this broadcast known to survive is a
colour 8mm home-movie film of five minutes duration which was filmed at the
Bardenberg venue during rehearsals earlier in the day. Despite the absence of audio, the recording clearly shows
all the games played except one and confirms other information including the
referees and burgermeisters present and the weather conditions.
Game 1 - The Flying Waiters
(Fliegende Kellner)
The first game - ‘The Flying Waiters’ (Fliegende Kellner) - was
played in unison and featured two male competitors from each team, assisted by
two male team-mates, standing on top of two high scaffolds. The scaffolds were
separated by a safety net and had swing ropes hanging from above. On the
whistle, two of the competitors had to swing across the chasm by means of the
ropes in order to collect a tray with four cups from their team-mate on the
opposite scaffold. They then had to swing back and hand the trays to the
second team-mate who then had to place any cups still remaining into a large
container.
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Sourced from 8mm Home Movie Footage |
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The game would then be repeated throughout. Only one tray could
be handed over at a time. Therefore, in order for the maximum number of trays
and cups to be collected, the competitors had to time their swings so that one
of them was at one side of the chasm receiving a tray whilst the other was on
the other side handing his tray over. The team collecting the greater number
of cups would be declared the winners.
Game 2 - Riding Tandem
(Doppelfahrrad)
The second game - ‘Riding Tandem’ (Doppelfahrrad) - was played
individually and featured two male competitors from each team and two bicycles
side-by-side which had been joined together by means of a metal frame.
Protruding out from the top of the frame to the rear was a 3m (9ft 10¼in) long
metal pole with 10 balloons attached to the end. On the whistle, the two
competitors had to cycle around a 50m (164ft) meandering maze lined with
bollards which had pins protruding outwards from their circumferences.
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Sourced from 8mm Home Movie Footage |
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The competitors had to ensure that they stayed within the
middle of the path and to avoid the balloons from swinging outwards
particularly as they manoeuvred around the bends. Each balloon that burst would
incur a penalty which would be added to the time taken to
complete the course. The team completing the game with the faster overall time
would be declared the winners.
Game 3 - Transporting the Boxes
(Kastentransport)
The third game - ‘Transporting the Boxes’ (Kastentransport) -
was played in unison and featured three male competitors from each team
standing aloft three individual 1.5m (4ft 11in) high rectangular boxes, each
of which had two handles attached to the top. At the start of the game, the
three boxes, each with their respective competitor, were lined up behind each
other. On the whistle, the third competitor had to join the second on his box
and then they had to pull or lift the third box and transport to the front of
the line ahead of the first box. The first competitor then had to step onto
the ‘new’ first box whilst the second and third competitors did likewise with
the other two boxes.
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Sourced from 8mm Home Movie Footage |
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The game then had to be repeated throughout along the 25m
(82ft) course. If any of the competitors fell from the boxes, they had to stop
and recompose themselves before continuing. The team completing the game with
all three boxes and competitors across the finishing line in the faster time
would be declared the winners.
Game 4 - Climbing in the Long Shirts
(Klettern in Langen Hemden)
The fourth game - ‘Climbing in Long Shirts’ (Klettern in Langen
Hemden) - is missing from the home-movie and therefore no details are able to
be displayed.
Game 5 - Excursion to the Moon
(Ausflug auf den Mond)
The fifth game - ‘Excursion to the Moon’ (Ausflug auf den Mond)
- was played in unison and featured a 25m (82ft) course comprised of 30 foam
rubber bollards randomly set out on a wooden board and a male competitor from
each team dressed as an astronaut inside a large transparent ball. On the
whistle, the competitor had to roll the ball down the course zigzagging in and
out of the bollards and then return to the start in the same manner.
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Sourced from 8mm Home Movie Footage |
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Each bollard had to be cleared cleanly and every bollard that
was touched or pushed over would incur a time penalty which would be added to
their finishing time. The team completing the game in the faster overall time
would be declared the winners.
Game 6 - The Hammock
(Die Hängematte)
The sixth game - ‘The Hammock’ (Die Hängematte) – was played in
unison and featured three male competitors from each team standing on two high
scaffolds and a trampoline set with a hammock full of balls located above. On
the whistle, the competitors had to jump down onto the trampoline in order to
bounce up and hit the balls out of the hammock.
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Sourced from 8mm Home Movie Footage |
|
Any balls that were knocked out of the hammock but were not
caught cleanly could also be retrieved from the trampoline mat. However, any
balls that fell onto the mat could be collected by either team. The
competitors then had to place the balls into a large wooden cage at the side
of the game. The team collecting the greater number of balls would be declared
the winners.
Game 7 - The Man on the Elastic Bands
(Der Mann an der Gummizügen)
The seventh game - ‘The Man on the Elastic Bands’ (Der Mann an
der Gummizügen) - was played individually and featured four trapeze rings
attached to elasticated ropes hanging from above and three male competitors
from each team standing on a high scaffold. On the whistle, the first
competitor had to place a giant ball between his legs and then grab the first
of the rings in order to move across the game. As the elasticated rope
contracted, he then had to grab the second ring and then repeat the process
with the third ring. On reaching the other side, he then had to manoeuvre the
ball with his legs through a large hole in a canvas cloth to score a goal.
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Sourced from 8mm Home Movie Footage |
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The game then had to be repeated by the other two competitors.
If any competitor dropped the ball whilst executing the game, he had to return
to the top of the scaffold and await an opportunity to repeat his turn. The
team scoring three goals in the faster time would be declared the winners.
Game 8 - The Babysitter
(Die Babysitter)
The eighth game - ‘The Babysitter’ (Die Babysitter) - was
played in unison and featured a male competitor from each team, attired as a
‘babysitter’, with a large metal domed framework hanging from straps over his
shoulders, and five male team-mates attired as ‘babies’ and standing inside
cradles set on rockers. Around the base of the babysitter's domed framework were thirty
feeding bottles of varying size. At the far end of the course was a table on
which there were a number of cushions.
On the whistle, the competitor had to run down one side of the
course and stop at the first box so that the first team-mate could lean
forward and grab hold of one of the feeding bottles with his mouth. He then
had to rock the cradle and, without touching the bottle with his hands, place
it upright on to a small table located outside the cradle. Contemporaneously,
the competitor moved down the line to the second cradle for the second
team-mate to grab a bottle. This was then repeated until all five team-mates
had removed a bottle each. At the end of the course, the competitor then had
to negotiate the table and at the same time reach over and pick up one of the
cushions. His task was made more difficult due to the fact that the base of
the domed framework hindered his reach. Once achieved, he then had to run down
the other side of the cradles and hand over the cushion to the first team-mate
(hand-to-mouth) to place in his cradle. The competitor then had to negotiate a
second table before beginning his second run.
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Sourced from 8mm Home Movie Footage |
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The game then had to be repeated in its entirety with the
second cushion being handed to the second team-mate, the third cushion being
handed to the third team-mate, and so on, until all five had a cushion each.
He then had to run back to the start to complete the game. All bottles that
remained standing upright on the small tables would carry a bonus which would
be deducted from the time taken to complete the game. The team with the faster
overall time would be declared the winners.
Running Scores and Positions:
1st Bardenberg (13pts total)
2nd Werne an der Lippe (9pts) |
Comments: Despite trailing by 4pts, Werne and der Lippe still had a
slim chance for a comeback. With two games remaining and 6pts available
(the final game carrying double points), the competition was not yet out
of the reach of the visiting team - albeit by levelling the scores and
forcing a tie-break. |
Game 9 - The Balls in the Tube
(Die Bälle in Schlauch)
The ninth and penultimate game - ‘The Balls in the Tube’ (Die
Bälle in Schlauch) - was played in unison and featured five male competitors
from each team and a 30m (98ft 5¼in) long cloth tube draped over an obstacle
course. On the whistle, the first competitor had to place a basketball into
the cloth tube and guide it through its entire length whilst negotiating the
obstacles en route. At the end of the course, he had to remove the ball and
hurl it into a basketball hoop in order for it to drop into a net. There was
no limit to the number of competitors that could be in play at any one time
but each had to have a distance of at least one obstacle between them. Any
balls that did not drop into the net would not be counted. The game would be
repeated continuously throughout. The team with the greater number of balls in
the net would be declared the winners.
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Sourced from 8mm Home Movie Footage |
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It appeared that Bardenberg had the upper hand in this game and
were able to deposit more balls into their net than the total achieved by
Werne an der Lippe.
Running Scores and Positions:
1st Bardenberg (2pts awarded / 15pts total)
2nd Werne an der Lippe (0pts / 9pts) |
Comments: Following the result of this game, Bardenberg had accumulated sufficient points to secure overall victory. |
Game 10 - The Rocking Horse Race
(Die Schaukelpferderennen) The
tenth and final game - ‘The Rocking Horse Race’ (Die Schaukelpferderennen) -
was played in unison and featured two male competitors from each team and a
rocking horse with one end of its rockers attached to a set of wheels. On the
whistle, the first competitor had to rock the horse backwards in order to gain
some propulsion and then, on his forward swing, he had to lean forward so that
the kinetic energy produced would transfer to the wheels and move the horse up
the 50m (164ft) course lined with balloons. This then had to be repeated until
the horse crossed a given line.
The
second competitor then had to take over and return to the start in the same
manner. In order that the rocking horse could not lean too far forward (and
possibly cause injury to a competitor from tumbling), the rear of the
equipment had been weighted to counter-balance the front. Any balloons that
were burst by the equipment or competitors would carry time penalties. The
team completing both runs in the faster overall time would be declared the
winners.
Despite having already secured their place in Jeux Sans Frontières
later in the year, Bardenberg were determined to give the home crowd one final
victory before they dispersed. Despite all their efforts, Werne an der Lippe
were unable to prevent Bardenberg achieving their aim and the final points
were awarded to the home team.
Final Scores and Positions:
1st Bardenberg (2pts awarded / 17pts total)
2nd Werne an der Lippe (0pts / 9pts) |
|
Additional
Information |
Unfortunately, this is one of just three programmes that cannot be accessed in
German archives. This programme and the one broadcast from Wesel in 1970
are missing completely whilst the master videotape copy of the third,
broadcast from Bad Neuenahr-Ahrweiler in 1972, is reportedly damaged to the
extent that it is unplayable. However, from information gleaned from other
media sources, we have been able to include all items as per normal. |
Made
in B/W • This programme does not exist in German archives |
|
D |
Spiel Ohne Grenzen 1967 |
Heat 3 |
Event Staged: Saturday 13th May 1967
Venue:
Stadion am Friedengrund (Stadium of Peace and Reasoning),
Villingen, Baden-Württemberg, West Germany
Transmission:
WDR 1 (D): Saturday 13th May 1967, 2.35-3.55pm (Live)
Neutral Jury in Villigen:
Bürgermeisters of Duderstadt, Lindenberg im Allgäu and Memmingen im Allgäu
Referees on Duty:
Kurt Hauser and assistants Helmut Konrad and Karl Niermeyer
Weather Conditions:
Warm and Overcast |
Theme: Eine
Sportliche Gelegenheit (A
Sporting Chance) |
Teams:
Ellwangen an der Jagst v. Villingen |
Team Members included:
Ellwangen an der Jagst - Jürgen Traüpe (Team Captain), Peter Dann,
Gerhard Dann, Peter König, Josef Lehmann, Holt Meyer;
Villingen - Anton Kippert (Team Coach / Team Captain), Ernst Erdel
(Co-Assistant Team Coach), Gebhard Ewadinger (Co-Assistant Team Coach), Erwin
Öhler (Co-Assistant Team Coach), Ernst Richardi (Co-Assistant Team Coach),
Bernd Dilg, Gebhard Dischinger, Waltraud Dischinger, Erich Fehr, Margit Fleig,
Otto Guderitz, Heiner Heck, Günter Hofele, Richard Kienzler, Peter Kirchner,
Hartmut Kling, Klaus Lehmann, Günther Moser, Renate Moser, Christian Potrykus,
Rolf Rapp, Horst Rasche, Engelbert Rekla, Hartmut Riehle, Dorothea
Schneckenburger, Siegfried Schneckenburger, Michael Schneider, Udo Schneider,
Gerhard Schubnell, Helmut Schubnel, Joachim Schuhenn, Lothar Schwarz, Günther
Seng, Karin Trillse, Andreas Walter, Peter Westphal. |
Games: The Trampoline Wall, The Scootering Builders, Slide and Collect,
The Keep Nets, The Labyrinth, The Robots, Skip Around, The Watery Carpets, The
Caterpillar and The Bath Tubs. |
Game Results and Standings |
Games |
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Points Scored
(Joker Games shown in red) |
E |
2 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
V |
1 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
4 |
4 |
Running Totals
(Leading teams shown in red) |
E |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
V |
1 |
3 |
5 |
7 |
9 |
11 |
13 |
15 |
19 |
23 |
|
|
Result |
Team |
Points |
Final Scoreboard |
1st
2nd |
V
• Villingen
●
●
E • Ellwangen an der Jagst |
23
2 |
|
Villingen qualified for Jeux Sans Frontières at Locarno,
Switzerland:
staged on Wednesday 12th July 1967 |
The Host Town |
Villingen, Baden-Württemberg This heat was staged in
Villingen, which lies on the eastern edge of the Black Forest at about
700m (2,300ft) above sea level. In the Middle Ages the town was under Austrian
lordship.
The
town came to international attention when it was besieged by Marshal Tallard
in 1704. Colonel Von Wilstorff put up a stout defence of the outdated
fortifications, and after six days the siege failed. As part of the
territorial reform of the Baden-Württemberg region in 1972, the city of
Villingen was merged with its neighbour Schwenningen and a number of
surrounding towns and is known today as Villingen-Schwenningen. Schwenningen
remained a village until the 19th century. In 1858 the first watch factory was
established, and watchmaking and precision mechanics have been important
industries ever since. Despite the amalgamation, the cities remain physically
separated by a plateau and have managed to retain their distinct local
cultures.
The team of Villingen had been practising for four weeks prior to the
competition and with two of the games involving a trampoline, the selectors
invited World trampoline champion Hartmut Riehle to mentor the team along with
boxing champion Horst Rascher. |
The Venue |
Stadion am Friedengrund
The games were played at the stadium of local team Fußball Club FC 08
Villingen. Founded in 1960, the club’s ground only had basic facilities until
1969 when construction work began on a new covered grandstand with a seating
capacity of 800 spectators, but the work came to a premature halt and for several
years the stand lacked a roof.
It was not until the middle of the 1970s, after chairman Paul Riegger took
over, that this work was completed and a new covered 2,500 spectator
grandstand was also built on the south side of the stadium. Work continued
until 1980 when the renovation of the stadium was completed. Next to the main
stadium is a similar sized stadium which was used by the club should the main
stadium have been unusable. A further renovation followed in 2008, in response
to demands by the German football authorities, when a brand new pitch was laid
to bring it up to the standards of the Oberliga Baden-Württemberg. In 2011,
the club received sponsorship from a German manufacturer of electric motors and
fans, ebm-papst Group, and the stadium has since been known as the ebm-papst
Stadion. |
The Games in Detail |
Introduction
After the opening film postcards of the competing teams, it was followed with
a display in the sky overhead by three light aircraft carrying banners
announcing this third programme ‘SPIEL OHNE GRENZEN 67’, ‘VILLINGEN-ELLWANGEN’
and ‘3. WETTKAMPF’ accompanied by a local brass band playing in the arena
below. Afterwards, during his opening introductions, presenter Camillo Felgen was presented with
plates of local fish and bread and a cuckoo clock from two of the local
townsfolk dressed in traditional costume.
Game 1 - The Trampoline Wall
The first game - ‘The Trampoline Wall’ - was played over three minutes
duration and, as the game suggests, on a trampoline by two opposing
competitors facing each other. The area above the trampoline had been split
into two halves, with a double netted wall separating the two competitors.
This ‘wall’ had a circular tube opening built into the top which would allow a
ball to pass through from one side to the other. On the whistle, each
competitor took it in turn to try and outwit the other and throw a ball
through the opening into a holding net behind them, whilst the opposing player
could try and block the throw by any means. The team scoring the greater
number of goals would be declared the winners.
Before the game began, the Ellwangen an der Jagst team captain produced their
Joker and handed it to presenter Camillo Felgen, a decision that they would
not only come to regret, but one that by the end of the event they would also
be thankful for.
Villingen got the ball rolling with the first attempt, but it was not until 28
seconds into the game that the visiting team scored the first goal and were
leading 1-0. A lucky rebound pushed the visitors further ahead after 43
seconds and they were now 2-0 in front. The home competitor set the crowd
alight after 1 minute 27 seconds, when he finally got the ball into the back
of the net and the score was now 2-1 in the visitors’ favour. This is how the
score would remain until 2 minutes 28 seconds when home team competitor
Hartmut Kling scored the equalising goal and brought the scores to 2-2. The
crowd erupted once more, but no more goals would be scored within the
remaining 32 seconds and the game ended in a draw. Despite not winning the
game, Hartmut Kling went ecstatic when the whistle was blown, jumping onto the
netted wall, almost demolishing it. The reason for this was soon to become
clear when the referees announced that both teams would be awarded 1pt each,
with Ellwangen an der Jagst's 1pt doubled up to 2pts as they played their
Joker..
Running Scores and Positions:
1st Ellwangen an der Jagst (2pts awarded / Joker / 2pts
total)
2nd Villingen (1pt / 1pt) |
Comments: There did not appear to be
any time limit in this game on how long the competitors could hold onto the
ball before throwing it. This would have been seen as a disadvantage to
the trailing team, as their competitor could then decide to waste time,
preventing them from scoring further goals. |
Game 2 - The Scootering Builders
The second game - ‘The Scootering Builders’ - was, although a simple game,
well-thought out and entertaining to watch. Played in unison, two opposing
competitors had to negotiate a course of various obstacles whilst riding a
moped. However, in front of the scooter was a large solid wooden barrel which
had to be manoeuvred up the course using just the front wheel and the
competitors’ feet. The course comprised a shallow sandpit, a set of wooden
rafters, a wooden hump, a bucket of water and four rows of two balloons, with
a gap in between just wide enough for the barrel to pass through, laid out
between the obstacles. On reaching the end of the course, the competitors had
to return to the start via a narrow passageway which had 11 rows of two
balloons laid out along it. They then had to complete another two
circumnavigations of the course. The team completing all three runs in the
fastest time would be declared the winners. However, there were time faults
associated with the game and the competitors would incur a 5-second penalty
for each balloon burst, each time their foot touched the ground and if they
touched the barrel with their hands.
The game began with a toss of a coin to decide which side of the course each
team would participate and to ensure that no advantage was given. Villingen
won the toss and surprisingly chose the side of the course furthest away from
the assembled crowd.
On the whistle, both teams set off at a steady pace, but it was Villingen that
reached the turn-around point first and this involved guiding and turning the
barrel 360° around a bucket of water. With this achieved, it was a straight
journey through the narrow passageway to the start of the course to turn the
barrel around once more, this time without the hindrance of a bucket to
negotiate. It appeared that there was no stopping Villingen, despite their
competitor going off-course after the second run, but on the final journey
back to the start their competitor lost control of the barrel, and this
allowed his counterpart to go ahead for the first time and finish the course
in 3 minutes 30 seconds. Villingen finished the course just two seconds behind
in 3 minutes 32 seconds. It was a difficult game for the viewer to establish
the number of penalties accrued and it was therefore left for the referees to
announce the final scores. The score for Villingen was announced first and
they had been awarded 1 minute 20 seconds (16 x 5 seconds) in penalties giving
them a total time of 4 minutes 52 seconds. But when the score of Ellwangen an
der Jagst was announced and that they had been awarded 1 minute 45 seconds (21
x 5) in penalties giving them a total score of 5 minutes 15 seconds, the home
crowd erupted once again. The win was awarded to Villingen.
Running Scores and Positions:
1st Villingen (2pts awarded / 3pt total) ▲
2nd Ellwangen an der Jagst (0pts / 2pts) ▼ |
Game 3 - Slide and Collect
The third game - ‘Slide and Collect’ - was an unusual twist on the normal
playground slide games familiar to viewers over the years. The game featured a
large wooden slide which had to be ascended and descended in an unusual
manner. Above the platform at the top of the slide and on the first half of
the descent, there were metal poles with tennis balls hanging down from them.
At the base of this descent there was a large barrel filled with water which
had a metal pole above it and which had a movable roller affixed halfway
across. On the other side of the barrel was the second half of the descent to
the ground. On the whistle, the competitors, who were sitting in small wooden
carts, had to pull themselves up the humped incline by a rope in order to
ascend to the platform at the top. On reaching this, they had to collect the
tennis balls from above their heads and as they descended the slide they had
to hold onto the metal pole in order to collect more of the balls. On reaching
the barrel, the competitors had to lift themselves up onto the metal pole and
cross the diameter of the barrel and avoid touching the roller which would
inevitably send them plunging into the water below. Once across, they then
descended the final incline and, on reaching the ground, empty all the tennis
balls collected onto a podium. Any balls not collected on the first run could
be gathered by repeating the course. The time would be taken when all the
balls had been removed from the poles and deposited on the podium. However,
for each ball collected there was a 2-second bonus, so it was imperative that
the players did not lose or drop any during the descent(s).
Once again, the Villingen team got off to the better start and maintained the
lead throughout the two runs made by both teams. The game was completed by
Villingen without mishap or being plunged into the water barrel in 2 minutes 2
seconds. The visiting competitor was unable to complete the second run due to
fatigue and was left stranded on the humped incline. Fortunately, the number
of balls collected did not matter in the final reckoning, as Villingen had won
the game by default and were awarded the win.
Running Scores and Positions:
1st Villingen (2pts awarded / 5pt total)
2nd Ellwangen an der Jagst (0pts / 2pts)
|
Game 4 - The Keep Nets
The fourth game - ‘The Keep Nets’ - featured competitors with elongated
baskets strapped to their backs and wearing long wooden shoes. The idea of the
game was for the players to travel along a course of 25 balls which were laid
out on the ground and they had to collect at least 20 of them and then toss
them up over their heads and catch them in the baskets. A 10-second penalty
was incurred for each ball under the 20 required that was not collected.
A straightforward race which once again saw the home team leading throughout
and finishing the course in 1 minute 42 seconds, whilst the visiting side
suffered some difficulties on the game and finished in 2 minutes 6 seconds.
Villingen had collected 21 balls and therefore incurred no penalty points,
whilst the Ellwangen an der Jagst competitor had only collected 18 of the 20
required and therefore incurred a 20 seconds (2 x 10 seconds) penalty,
bringing their final time to 2 minutes 26 seconds. The home side had won their
third consecutive game, and a healthy 5pts advantage, the assembled crowd were
already sensing victory and that something remarkable was unfolding before
their eyes.
Running Scores and Positions:
1st Villingen (2pts awarded / 7pt total)
2nd Ellwangen an der Jagst (0pts / 2pts)
|
Comments:
A game similar to ‘The Keep Nets’, but with competitors on roller-skates,
featured in the 1968 series of It’s A Knockout when the programme visited
Plymouth. |
Game 5 - The Labyrinth
The fifth game - ‘The Labyrinth’ - was a classic game played over three
minutes duration. It featured a large wooden labyrinth which had to be
negotiated by the competitors by twisting their bodies in and out and up and
down through the sections inside. Each competitor had to transport a large
ball with him and when they reached the top of the labyrinth, they had to
throw the ball into a box which was located 2m (6ft 6in) adjacent to it. Team
members descended from the top of the labyrinth by means of a fireman’s pole
located to the side of the game. Any balls that were thrown correctly ran down
a series of slides to be collected by the teams for their next run and were
only counted as valid when they reached the base of these slides. The team
with the greater number of balls reaching the base of the slides within the
time limit would be declared the winners.
Villingen participated first and got
off to a flying start with all their four competitors reaching the top of the
labyrinth in 43 seconds. At the final count, and although it appeared a lot
more, they were declared as only having collected 10 good balls. Before the
visiting team of Ellwangen an der Jagst participated, referee Kurt Hauser explained to them that only balls reaching the end of the slides would
be counted. After they had also completed their first run in 43 seconds and
having scored four out of four balls into the box, it appeared that they may
be building up to a win. However, the strength-draining game was to prove too
much for them and although 10 balls had been successfully thrown into the box,
only 9 of them had reached the bottom of the slides before time ran out. The
crowd erupted again as the result of a fourth consecutive win was declared,
and the home side was now leading comfortably.
Running Scores and Positions:
1st Villingen (2pts awarded / 9pt total)
2nd Ellwangen an der Jagst (0pts / 2pts)
|
Comments:
An error by the director of the programme gave viewers an insight into the
following game during Villingen’s participation in ‘The Labyrinth’. A camera shot showed stagehands preparing the robots which would be utilised in
the next game, instead of concentrating on the current game. |
Game 6 - The Robots
The sixth game - ‘The Robots’ - featured six competitors in
robot costumes, three from each team, each standing in one of six sectors of
the playing area. On the whistle, a team-mate handed two house bricks via a
hole in the wall separating them from the game to the first robot, and in turn
he handed them over to the second robot. The second robot then handed the
bricks to the third robot that in turn passed the bricks through a hole at the
other end of the course to another team-mate who then had to stack them on the
floor in front of him. Any robots having a mishap and falling over resulted in
the game being stopped for both teams whilst he could righted again. The
robots were all given names with CA41672, Dampf and A25 competing for
Villingen whilst OTTO, Wagger and 8 competed for Ellwangen an der Jagst.
Although this was a nicely designed game, it was uneventful and ended with
Villingen having stacked 5 complete layers of bricks and Ellwangen an der
Jagst having stacked 4 layers and 2 bricks of the 5th layer. Another win for the home team!
Running Scores and Positions:
1st Villingen (2pts awarded / 11pt total)
2nd Ellwangen an der Jagst (0pts / 2pts)
|
Game 7 - Skip Around
The seventh game - ‘Skip Around’ - was played by two opposing competitors but
in different directions around the course. The game featured a somewhat
strange contraption comprising a long trampoline, a number of nets, cages and
inclines and competitors with their two feet inside a single foam shoe.
Before
the game began, a coin was tossed and the outcome resulted in the visiting
team opting for the white shoe and to circumnavigate the course in an
anti-clockwise direction. Villingen were given the black shoe and they would
traverse the course in the opposite direction.
On the whistle, both
competitors armed with a rope, had to skip to their designated end of the
contraption, secure the rope to a wooden upright and then make their way
through the obstacles. The manner in which they cleared the obstacles was
their choice, but the shoe had to remain intact on their feet throughout the
game. Once they had reached the opposite end of the contraption, they had to
exit, collect the rope left by their opponent and then skip back to the
starting point and repeat the whole process. The team completing both circuits
in the faster time would be declared the winners. Within 10 seconds of the
start of the game, the home team were already ahead, reaching their end of the
equipment first. This continued throughout the game and their competitor had
reached the halfway mark in just 50 seconds and even before the Ellwangen an
der Jagst competitor had exited the contraption. With the energy draining from
both players, the time taken on the second run was obviously slower, but this
did not prevent Villingen finishing the game in exactly 2 minutes. With yet
win on the board, the demolition of their opponents continued.
No matter what happened
next, Ellwangen an der Jagst - 11pts behind Villingen - could not prevent the home side winning the
competition overall!
Running Scores and Positions:
1st Villingen (2pts awarded / 13pt total)
2nd Ellwangen an der Jagst (0pts / 2pts)
|
Game 8 - The Watery Carpets
The eighth game - ‘The Watery Carpets’ - was a game played over 2 minutes 15 seconds
duration and one that featured in many different guises during the history of
Jeux Sans Frontières. It featured competitors carrying buckets of water across
carpets which were being pulled back and forth by members of the opposing team
and emptying the contents into a large rectangular Perspex container.
Villingen participated first and at the end of the game, the referees rushed
in to remove some water which had been added after the time had expired. There
was then a short delay whilst the contents of the container were allowed to
settle and then it was announced that the team had collected 112.2cm (44¼in)
of water. The Ellwangen an der Jagst competitors took their positions to start
the second round and it was clear from the outset that they were slower in
making their crossings than their counterparts. At the halfway point in the
game, the team had not even reached the 56cm (22in) mark (half of their
required target) on the container. The game continued but another defeat was
staring the team in the face and at the end of the permitted time they had
collected only 85cm (33½in) of water. With seven straight victories in a
row, the Villingen team were running away with the contest - and they still
had their Joker to play!
Running Scores and Positions:
1st Villingen (2pts awarded / 15pt total)
2nd Ellwangen an der Jagst (0pts / 2pts)
|
Game 9 - The Caterpillar
The ninth and penultimate game - ‘The Caterpillar’ - featured four competitors
from each team with three large balls separating each of them, traversing an
obstacle course of small hurdles which had to be stepped over or passed under,
a trough of water, two inclines and a tunnel. As it had not yet been seen, it
came as no surprise when the Villingen team captain presented their Joker to
be played. The idea of the game was to transport all three balls without the
use of hands from one end of the course to the other and this could only be
achieved if all team members pressed tightly against each other, and for the
lead team member to lean back putting pressure against his compatriots. All
team members had to keep their hands behind or on top of their heads at all
times. Any balls that were dropped would incur a 5-second penalty and any that
were handled would incur a 10-second penalty. The team would also have to stop
and retrieve it before continuing the game. The team completing the course in
the faster time would be declared the winners.
Villingen participated first and the team dropped one ball whilst entering the
trough, and they completed the course in 1 minute 8 seconds, but with the
addition of the five seconds penalty their overall time was announced as 1
minute 13 seconds. This appeared to be a very fast time for the visitors to
emulate and prevent the home team winning their Joker game. However before
they could start, the members of the jury called the scoring into question,
following their belief that the team should have incurred a 10-second penalty.
Presenter Camillo Felgen approached them and explained that it was only a
5-second penalty for a dropped ball, but if they had touched the ball with
their hands, then it would have been the full 10-second penalty.
With everyone now satisfied and in agreement, the second half of the game
commenced. It was clear from the start that the team were trying too hard and
began to make mistakes, dropping balls and also handling them. The trough of
water finally sealed their fate when the team dropped two balls entering it
and lost three balls when exiting. Although the team finished the course in a
quicker time of 1 minute 6 seconds, it was just a matter of waiting to learn
the number of penalty seconds incurred. When this was revealed, the team had
been penalised with an additional 55 seconds bringing their overall total time
to 2 minutes 1 second. Villingen had won their Joker game and had now
established a massive 17pts lead!
Running Scores and Positions:
1st Villingen (4pts awarded / Joker / 19pt total)
2nd Ellwangen an der Jagst (0pts / 2pts)
|
Game 10 - The Bath Tubs
The tenth and final game - ‘ The Bath Tubs’ - which carried double points was
by far the simplest and most straightforward of the whole programme. This was
somewhat surprising considering that it could have decided the competition had
events been different. The game began with two opposing team members each
standing in large double-handed tubs. On the whistle, they had to grab hold of
the handles and simply jump their way to the other end of the course, where
they then handed over to team-mates for the return leg.
Both teams started on the whistle, but after just 8 seconds the Villingen
competitor suffered a mishap and tumbled. This allowed the Ellwangen an der
Jagst competitor to open up a 5m (16ft) gap and it appeared that the team
could actually win their first game. However, this was not to be and the home
competitor recomposed himself and made up the deficit and within 10 seconds he
was in front. At the end of the course with a 2 seconds lead, the home team
began their return journey. But it was all over for the visitors, as the
Villingen competitor was stronger and faster, and finished the game in just 55
seconds, although he had reached the finish line in 43 seconds. The 12 seconds
difference, despite calls from referee Kurt Hauser that he must cross the line
to complete the game, was merely a delaying tactic. In a friendly gesture and
camaraderie within the spirit of the game, the Villingen competitor waited for
his opponent to catch up. He then held out his hand for his opponent, and
knowing that in theory he had lost the game, his opponent also stopped. They
shook hands and the Ellwangen an der Jagst competitor allowed his opponent to
take the final jump and deservedly cross the line in first place. A terrific
act of sportsmanship which ended an incredible piece of history. The home team
were awarded the final double-points score and this brought the final score to
23-2.
Final Scores and Positions:
1st Villingen (4pts awarded / Double Points Game / 23pt
total)
2nd Ellwangen an der Jagst (0pts / 2pts)
|
Comments:
This victory of Villingen over Ellwangen an der Jagst by 23-2 would prove to
be the second highest winning
margin ever achieved in the history of any Domestic competition (West German or British)
or indeed in any Jeux Sans Frontières related competition. After dropping a
point on the first game, in which their opponents scored their only points,
Villingen went on to win all the remaining games, finishing the event just a
single point away from the maximum achieveable score of 24. However, this
almost perfect feat was to be equalled by British team Ely during the 1973 It's A Knockout
series, when the home team trounced Hertford by 19-1. The highest-ever winning
margin of 24pts would occur in the following year's series when Inzell beat
opponents Schongau by 24-0, winning every game in the process.
On the other side of the coin, the Ellwangen an der Jagst team
had not won a single game. They had managed to draw the first game, and their
single point score for this had been doubled up to 2pts as they had played
their Joker on the game. Considering that they were not to win or draw any
further games in the competition, the decision to play their Joker on the
first game must be seen as a wise choice. |
|
Additional Information |
An insight into the security measures in place in 1967 could be seen at this
event. At the time, the threat of violence, danger or terrorism was
unthinkable. Therefore, any security measures taken were not so rigid, if any
at all, and this can clearly be seen at the venue of this programme whereby
the watching crowd are not separated from the games by any major measure. In
fact, at the beginning of the second game, it can be seen that the only
‘security measure’ in place was a 1m (3ft 3½in) high fence separating the
football pitch from the stand complete with gaps in between. How times have
changed in 40 years! |
Made
in B/W • This
programme exists in German archives |
|
D |
Spiel Ohne Grenzen 1967 |
Heat 4 |
Event Staged: Saturday 20th May 1967
Venue:
Stadion Isarauen (Isar River Stadium), Mittenwald,
Bayern, West Germany
Transmission:
WDR 1 (D): Saturday 20th May 1967, 2.30-3.45pm (Live)
Neutral Jury in Mittenwald:
Bürgermeisters of Eutin, Memmingen im Allgäu and Tönning an der Eider
Referees on Duty:
Kurt Hauser and assistants Hans Ebersberger and Guido Pancaldi
Weather Conditions:
Overcast with Heavy Rain Showers |
Theme:
Kindheit Spiele (Childhood Games) |
Teams:
Lindenberg im Allgäu v. Mittenwald |
Team Members included:
Lindenberg im Allgäu - Josef Zenter (Team Captain), Walter
Brocks, Manfred Untin;
Mittenwald - Heinz Muehr, Max Rieger, Karl Sender, Fritz
Tottmeier, David Wohmer. |
Games: The Bagatelle Box, The Sliding Barrel Puzzle, The Rhinoceroses and
the Straw, The Jigsaw Puzzle, The Water Keepers, The Tug-o-War Quintets, Swing
Bowling, The Periscopic Lancers, The Skiers and the Snowman and The Crab |
Game Results and Standings |
Games |
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Points Scored
(Joker Games shown in red) |
L |
2 |
0 |
2 |
4 |
1 |
0 |
1 |
2 |
0 |
4 |
M |
0 |
2 |
0 |
0 |
1 |
4 |
1 |
0 |
2 |
0 |
Running Totals
(Leading teams shown in red) |
L |
2 |
2 |
4 |
8 |
9 |
9 |
10 |
12 |
12 |
16 |
M |
0 |
2 |
2 |
2 |
3 |
7 |
8 |
8 |
10 |
10 |
|
|
Result |
Team |
Points |
Final Scoreboard |
1st
2nd |
L
• Lindenberg
im Allgäu
●
●
M • Mittenwald |
16
10 |
|
Lindenberg im Allgäu qualified for Jeux Sans Frontières at Pisa,
Italy:
staged on Wednesday 26th July 1967 |
The Host Town |
Mittenwald, Bayern
Mittenwald is located approximately 16km (9.9mi) to the south-east of
winter ski resort Garmisch-Partenkirchen, with a population of just over 7,500
inhabitants. It lies in the valley of the River Isar on the northern foothills
of the Alps.
The town is famous for the manufacturing of violins, violas and cellos which
began in the mid-17th century by the Klotz family of violinmakers, and has
been a popular stop with tourists since the boom in motorised tourism which
began in the 1930s. Matthias Klotz (1656-1743) founded the Mittenwald school
of violin-making after studying with Giovanni Railich in Padua, Italy from
1672-1678, and with Jacob Stainer and Nicolo Amati. He has sometimes been
criticised for exercising insufficient skill or care in the selection of his
wood. But it is the instruments produced by his son Sebastian (1696–1768) that
are probably the most admired among the many existing examples by the family.
However, some instruments which have been identified as Sebastian's work bear
his father's label.
The
most significant landmark in the town is the pink coloured Roman Catholic
church of Saints Peter and Paul, which is typical of the region. The church
and many of the surrounding buildings, both businesses and private residences,
are decorated with elaborate paintings on the exterior walls. |
The Venue |
Stadion Isarauen
The games in this heat were played in the small Stadion Isauren
located on the west bank of the River Isar.
|
The Games in Detail |
Game 1 - The Bagatelle Box
The first game - ‘The Bagatelle Box’ - was played in unison and
featured equipment which was both unique and deceptive in design, although at
first glance it appeared not to be. In the middle of the arena there were two
large boxes with transparent Perspex backs and fronts but with solid wooden
sides. Each of the boxes had sections marked with four different values - the
top section was valued at 1pt, the second section from the top was 2pts, the
third section was 5pts and the base was valued at 10pts. Covering the top of
the boxes were slightly-inclined ‘lids’ with three walls and open at the front
to allow non-scoring balls to drop back to the ground. Each lid had 18 holes
(6 horizontal rows of 3) cut into them. About 2m (6ft 6in) in front of the
game, there were two large boxes filled with footballs and players from each
team wearing large pairs of trousers and each holding a skillet or frying pan.
The players’ trousers were attached to each other by means of a chain and a
pulley located above. On the whistle, the player who was at present on the
ground placed a football into his skillet and then released himself and jumped
upwards. This resulted in his team-mate descending to the ground whilst he
went up to the top of the box. On reaching the top, he had to toss the ball
onto the lid in order for the ball to drop into one of the 18 holes. His
team-mate in the meantime would release himself and gravity would bring his
team-mate back to the ground and for him to go to the top of the box. This
scenario was then repeated throughout the game. As previously stated, the
equipment was quite deceptive and one wondered how the balls would score
different point values. A high long camera shot revealed all and showed that
all the sections had bases of different lengths. The base of the top section
only extended about 25% into the box from the front, the second section 50%,
the third section 75% and the bottom section covered the complete base area.
The sections also had transparent backs and these created a seal to prevent
balls dropping from section to section. Balls that dropped into the first two
rows of holes nearest to the competitors, landed in the 1pt section and those
that dropped into the third and fourth rows landed in the 2pt section. The
fifth and sixth rows dropped balls into the 5pt and 10pt sections,
respectively. It was therefore in the competitors’ interest to toss the balls
to the back of the lid in order to maximise the possibility of the balls
dropping into the higher scoring sections.
The game was played at high speed throughout its 2 minutes 30
seconds duration and the number of balls that were tossed was quite
remarkable. Although it was an uneventful game, it was a joy to watch and when
the results were announced, Mittenwald had scored a total of 96pts (9 x 1pt,
12 x 2pts, 7 x 5pts and 4 x 10pts) whilst Lindenberg im Allgäu had scored
132pts (6 x 1pt, 13 x 2pts, 12 x 5pts and 4 x 10pts) and were declared the
winners.
Running Scores and Positions:
1st Lindenberg im Allgäu (2pts awarded / 2pts
total)
2nd Mittenwald (0pts / 0pts) |
Game 2 - The Sliding Barrel Puzzle
The second game - ‘The Sliding Barrel Puzzle’ - was played in
unison and was again unique in design but sadly it only lasted 46 seconds. In
the arena was a small holding pen containing 70 large metallic barrels on
castors, 66 of which were sealed and 4 of which were open at one end and had
been placed in pairs in two diagonally-opposite corners. The holding pen could
in fact hold a maximum of 77 barrels (7 rows of 11 or vice-versa) and the
shortfall of the other seven barrels was soon to become clear. Standing
outside the pen and in front of the barrels were two competitors from each
team. On the whistle, both teams had to jump inside their barrels and then
clear a path for themselves, in a manner akin to a child’s sliding picture
puzzle, in order for them to reach the opposite end of the pen.
Both teams
started well but it was the home side that began to make ground and finished
the game well ahead of their rivals. Mittenwald had won and the scores were levelled.
Running Scores and Positions:
=1st Lindenberg im Allgäu (0pts awarded / 2pts
total)
=1st Mittenwald (2pts / 2pts) ▲ |
Game 3 - The Rhinoceroses and the Straw Bales
The third game - ‘The Rhinoceroses and the Straw Bales’ - was
played over four minutes duration and featured two life-size rhinoceroses.
Each rhinoceros was operated by four team members in rolled tubes under the
body of the animal to create its four legs. The idea of the game was for the
two rhinoceroses to race up a course to piles of straw bales which had been
bound together with thin wire. The horn of the animal then had to be utilised
as a hook in order to lift the bales and carry them back to the start. There
was no limit to the number of bales that could be hooked or carried on each
run.
A straightforward game ended with the Mittenwald team
collecting 10 bales whilst Lindenberg im Allgäu collected 11 bales. A second
win by the visiting team saw them regain the lead.
Running Scores and Positions:
1st Lindenberg im Allgäu (2pts awarded / 4pts
total)
2nd Mittenwald (0pts / 2pts) ▼ |
Comments: A comic moment occurred at the start of this game when presenter Camillo Felgen asked which team
was in the rhinoceros marked ‘L’. The reply given by the four competitors
inside was “Lindenberg” in a very a high-pitched tone which was immediately
mimicked by Felgen. On asking the same question of the rhinoceros marked ‘M’,
the reply was “Mittenwald” but in completely opposite deep-toned voices. Again
mimicked by Felgen, this was met with some hilarity from the assembled crowd.
Additionally, this game was similar to one played at the West German
International staged at Straubing later in the year, but on that occasion
giant mammoths and wooden logs were utilised. |
Game 4 - The Jigsaw Puzzle
The fourth game - 'The Jigsaw Puzzle' - was played in two heats and it
witnessed the visiting team playing their Joker. It featured competitors
attached to a rope around their waist and involved them swinging between two
large vertical boards surrounded on three sides by metal poles. On the
left-hand board were eight large pieces of a jigsaw puzzle and on the
right-hand board was an outline of the completed picture which also indicated
where the pieces had to be placed. All the pieces had to be placed exactly in
position otherwise they would not be counted. Before the game began, the
competitors were helped by scene hands to the top of the right-hand board in
order for them to grasp the upper metal pole. On the whistle, the competitors
released themselves and it was now up to them to swing from side to side using
their own strength in order to collect the individual pieces of the jigsaw.
The Mittenwald competitor participated first and although it appeared that he
would finish the game, he suffered a mishap when affixing the sixth piece of
the puzzle. After being informed by assistant referee Guido Pancaldi that he
must straighten up the pieces so that they fitted in exactly, one of the
pieces fell to the ground and no matter how he tried it was an impossible task
to get low enough to retrieve it. After 2 minutes 25 seconds of play, the game
was ended and although the Mittenwald competitor had affixed 7 pieces of the
puzzle, he was given a score of just 6 correctly positioned pieces. The
Lindenberg im Allgäu competitor participated next and played the game at a
cracking pace and finished with all eight pieces in the correct position in
just 1 minute 10 seconds. With the Joker doubling the points awarded for
winning the game, Lindenberg im Allgäu had now opened up the competition and
were leading by 6pts.
Running Scores and Positions:
1st Lindenberg im Allgäu (4pts awarded / Joker / 8pts
total)
2nd Mittenwald (0pts / 2pts) |
Game 5 - The Fireman's seesaw
Ironically, as the fifth game - ‘The Fireman’s seesaw’ - was
introduced, rain began to fall and umbrellas began being raised around the
arena. The game featured a large seesaw with opposing competitors suitably
attired in waterproof clothing, crouched down in a large open box at each end, holding a shield and armed with a hose-pipe.
On the whistle, the water was
turned on and wooden blocks keeping the seesaw balanced were removed. The idea
of the game was for the competitors to aim their hose-pipes towards their
opponent’s box in order to fill it with water and therefore weighting it down,
whilst using the shield to block his opponent’s jet of water from filling his
box. However, the game did not play out to its full potential as it only had a
duration of two minutes and when this time was reached the game was stopped
and the blocks replaced. The referees then used dipsticks to determine which
team had deposited the greater amount of water into their opponent’s box. In
order that the seesaw was exactly level when measuring, the team captains were
shown a spirit level placed on the beam separating the two boxes by referee
Kurt Hauser.
There was a surprise when the results were announced in the fact
that whilst Mittenwald had deposited 3.50cm (1⅜in) of water into their opponent’s
box, Lindenberg im Allgäu had managed the exact same amount. The game ended in
a draw and both teams were awarded 1pt each. Although there was no change to
the leadership or difference between the two teams, the scores had moved on
and the visitors’ advantage of 6pts remained intact.
Running Scores and Positions:
1st Lindenberg im Allgäu (1pt awarded / 9pts
total)
2nd Mittenwald (1pt / 3pts) |
intermission
At the end of the fifth game, and reaching the halfway point of
the competition, the games were put on hold for a few minutes whilst ten
members the Volkstratten Schuhplattgruppe (Flat Shoe Folk Dancing Group) of
Mittenwald, dressed in the traditional local Tracht costume, gave a display of
their dancing accompanied by a Bavarian brass band.
Game 6 - Tug-o-War Quintets
The sixth game - ‘Tug-o-War Quintets’ - saw the team captain
from Mittenwald present the team’s Joker for play and it was to be one of the
quickest games in the history of Spiel Ohne Grenzen and of any Jeux
Sans Frontières related programme. The game featured a wooden wall which
had five numbered ropes (1-5) threaded through drill holes in the middle of
each of its five panels. On one side of the wall at the end of the ropes were
the Mittenwald team of five competitors, whilst on the other side were the
opposition and a sixth player from each team was standing adjacent to each end
of the wall. On the whistle, the five team members had to participate in a
tug-o-war contest whilst the sixth player could choose to assist any of his
team-mates in order to pull his opposite number across a designated line. Once
achieved, he could move on to assist another and so on. His opposition
counterpart, in the meanwhile, would be giving the exact same assistance to
his team-mates.
The game ended in just 22 seconds with Mittenwald achieving 3
pulls to Lindenberg im Allgäu’s 2. The Mittenwald team were awarded double
points
having played their Joker and had now moved to within 2pts of the visitors.
Running Scores and Positions:
1st Lindenberg im Allgäu (0pts awarded / 9pts
total)
2nd Mittenwald (4pts / Joker / 7pts) |
Game 7 - Swing Bowling
The seventh game - ‘Swing Bowling’ - had a duration of three
minutes and was interrupted by a break in communication on the ‘live’ picture
feed, possibly due to the inclement weather, for virtually the entire first
half of the game. However despite this, the audio link remained intact. The
game featured a playground swing which had a solid weighted ball attached to
its base by a small pole. Around the swing were four diagonally raised
platforms with five concrete skittles standing upright on each. On the
whistle, the referees pulled the swing backwards and then released it. The
competitor’s task was to get the swing in full motion and then to steer it
towards the skittles in order for the weighted ball below to make contact and
dislodge them.
The visiting side of Lindenberg im Allgäu participated first
and within 11 seconds of the start, and without any skittles having been
dislodged, pictures from the venue were lost. After a further eight seconds, a
placard was placed on screen with the words ‘Kurze Unterbrechung’ (short
interruption), and it was not until a further 22 seconds that presenter
Camillo Felgen apologised to viewers for the interruption and stated that the
‘acoustics’ would continue. Ironically, this interruption was to last until
the exact moment the whistle to end the game was sounded when pictures were
restored. The score was given as 16 skittles for the visiting side. Mittenwald
participated next and once again as soon as the competitor commenced play, the
live pictures began to break-up. This inconvenience continued for
approximately one minute after which everything returned to normal. The game
continued and after 1 minute 45 seconds, the Mittenwald competitor had reached
the opposition’s total of 16 skittles and now only needed one more to win the
game. However, he was unable to get the swing to move in the direction of the
remaining skittles and, for the next 1 minute 15 seconds, he struggled with
the swing’s momentum. Unfortunately for him, all his efforts were in vain and,
unable to dislodge any of the remaining 4 skittles, the game was declared a
draw. With the rain now pouring down, Mittenwald were still trailing
Lindenberg im Allgäu by 2pts.
Running Scores and Positions:
1st Lindenberg im Allgäu (1pt awarded / 10pts
total)
2nd Mittenwald (1pt / 8pts) |
Game 8 - The Periscopic Lancers
The eighth game - ‘The Periscopic Lancers’ - was based on the
home-made periscopes that children often construct from wood or cardboard and
which utilise two small internal mirrors. The game featured two opposing
‘knights’ each equipped with a lance and both wearing periscopic helmets and
long black cloths over their heads and torsos. The competitors had to ensure
that they kept their free hand under the black cloth at all times. On the
whistle, the knights had to negotiate a course of 8 podia, each with 3
balloons, set at varying heights along its length. The team bursting all 24
balloons in the faster time would be declared the winners.
Despite the limited
view afforded by the periscopes, the Mittenwald competitor appeared to be
moving at an exceptional speed and bursting the balloons with greater accuracy
than his rival and eventually completed the game in a time of 1 minute 8
seconds. The Lindenberg im Allgäu knight had difficulty bursting the balloons
on the final element and finished the game in 1 minute 31 seconds. However,
when the official result was announced, the home team competitor was
disqualified for flouting the rules and using his free hand outside the cloth
to assist his view. The win was awarded to the visiting team and they had
increased their lead to 4pts.
Running Scores and Positions:
1st Lindenberg im Allgäu (2pts awarded / 12pts
total)
2nd Mittenwald (0pts / 8pts) |
Game 9 - The Skiers and the Snowman The
ninth and penultimate game - ‘The Skiers and the Snowman’ - featured a
scaled-down button lift, used by skiers to ascend mountains, and a wooden
snowman with holes cut out of its face and body. On the whistle, four skiers
ascended a greasy ramp (representative of a mountain) each pulling a ‘button’
attached to a vertical pole. On reaching the top of the ramp they turned 180°
and, after collecting a tennis ball, they sat on their buttons and descended
the ‘mountain’. On reaching the snowman which was sited 1m (3ft 3in) distance
away from the slope at the base of the mountain, the competitors had to throw
the balls through the holes. The face of the snowman had three holes, each
valued at 10pts, whilst the torso had four larger holes, each valued at 5pts.
The team could make as many circumnavigations of the game within the 2 minutes
30 seconds time limit. The team achieving the greater score would ultimately
be declared the winners. Lindenberg im Allgäu participated first and scored a
total of 85pts (8 x 10pts + 1 x 5pts). The home team participated second and
emulated their rivals’ score with a total of 185pts (16 x 10pts + 5 x 5pts).
Mittenwald had won the game and they were once again trailing the visiting
team by just 2pts.
Everything would be decided on the final game.
Running Scores and Positions:
1st Lindenberg im Allgäu (0pts awarded / 12pts
total)
2nd Mittenwald (2pts / 10pts) |
Game 10 - The Crab
The tenth and final game - ‘The Crab’ - was a race up a small
obstacle course in a posture similar to the crab position in yoga where the
body is supinated so that the back faces the ground. A straightforward game,
which saw the competitors negotiating a course of small hurdles, logs, a ramp
and a tunnel of water-filled balloons, was neck and neck on the outbound run.
At the end of the course, the ball was handed over to a second competitor and
he made the return journey.
The Mittenwald competitor unfortunately kicked his
ball slightly harder than expected before making his way through the tunnel
and the ball went out of the course. Although he passed through the tunnel,
assistant referee Guido Pancaldi signalled to him to pick up the ball and negotiate the
obstacle with the ball under control. This mistake permitted the Lindenberg im
Allgäu competitor to complete the course without fear of being overtaken and,
to all intents and purposes, handed them the competition overall. The referees
declared them as winners of the game and awarded them the double points. Lindenberg
im Allgäu team had won the competition by a clear 6pts margin.
Running Scores and Positions:
1st Lindenberg im Allgäu (4pts awarded / Double Points Game
/ 16pts
total)
2nd Mittenwald (0pts / 10pts) |
|
Additional Information |
Similar to that of the previous heat, following the opening film postcards of
the competing teams, the programme’s staging was displayed below cable-car
No.1 which was descending the mountain whilst accompanied by a local brass
band playing in the arena below. |
Made
in B/W • This
programme exists in German archives |
|
D |
Spiel Ohne Grenzen 1967 |
Heat 5 |
Event Staged: Saturday 27th May 1967
Venue:
Turn und Sportverein Stadion (Athletics and Sports Club Stadium),
Straubing, Bayern, West Germany
Transmission:
WDR 1 (D): Saturday 27th May 1967 (Live)
Neutral Jury in Straubing:
Bürgermeisters of Duderstadt, Eutin and Lindenberg im Allgäu
Referees on Duty:
Kurt Hauser and assistants Guido Pancaldi and Jan Riddes
Weather Conditions:
Warm and Sunny |
Theme:
Berufe (Professions) |
Teams:
Memmingen im Allgäu v. Straubing |
Team Members included:
Memmingen im Allgäu - Hannes Hann (Team Captain), Van Eckemann,
Weiter Serringer;
Straubing - Voss Küchenmeister. |
Games: The Tailor’s Changing Rooms, The Construction Workers’ Tug-o-War,
The Window-Cleaner’s Ladder, The Professional Pugilists, The Carpet Layers,
The Laundry Maids, The Draper’s Cloth, The Farmer’s Sacks, The Circus Clown’s
Arms, The Wheelwrights and The Wheels (Tie-Break). |
Game Results and Standings |
Games |
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Tie |
Points Scored
(Joker Games shown in red) |
M |
0 |
4 |
0 |
0 |
2 |
2 |
2 |
2 |
0 |
0 |
0 |
S |
2 |
0 |
2 |
2 |
0 |
0 |
0 |
0 |
2 |
4 |
2 |
Running Totals
(Leading teams shown in red) |
M |
0 |
4 |
4 |
4 |
6 |
8 |
10 |
12 |
12 |
12 |
12 |
S |
2 |
2 |
4 |
6 |
6 |
6 |
6 |
6 |
8 |
12 |
14 |
|
|
Result |
Team |
Points |
Final Scoreboard |
1st
2nd |
S
• Straubing
●
●
M • Memmingen im Allgäu |
14
12 |
|
Straubing qualified for Jeux Sans Frontières at Straubing, West
Germany:
staged on Wednesday 9th August 1967 |
The Venue |
Straubing, Bayern
Straubing is an independent city akin to London, Oslo, Tokyo and
Bucharest, in that it does not form part of another general-purpose local
government entity (such as a county). It has a population of around 41,000
inhabitants and is located on the River Danube in the Lower Bavarian region of
Germany.
Annually in August, the Gäubodenvolksfest (originally an agricultural carnival
when it was first held in 1812), the second largest fair in Bavaria (after the
München Oktoberfest), is held in the city. Although today the
Gäubodenvolksfest is a modern and family-friendly festival with about 120
carousels, roller coasters and six large beer tents with 25,000 seats set in
an area of about 90,000m² (968,752ft²), it has been able to uphold its
traditional character. Many of the 1.2 million visitors wear the Trachten, a
traditional Bavarian costume, throughout the festival’s duration. |
The Venue |
Athletics and Sports Club
Stadium
The games were played at the home ground of TSV 1861 Straubing,
the local football and sports club. It was originally formed as a gymnastics
club in 1861, under the name of TV Jahn Straubing.
Football in Straubing was first represented at top-level in the
1931-32 season, when F.C. Straubing, formed in 1921, spent a year in the
Bezirkliga Bayern (the highest league in Bavaria before 1933). Another attempt
was made by the military team of Luftwaffen SV Straubing, which played in the
Gauliga Südbayern (the highest league after 1933) from 1942 to 1944. The
current club, TSV Straubing, formed in 1945 out of a merger of TV Jahn and
F.C., first appeared in the upper reaches of Bavarian football in 1946.
Following various relegations and promotions, the club achieved notability by
playing in the 2nd Oberliga Süd (second division), the second highest level in
West German football, from 1950 to 1961. Following on from this, TSV Straubing
came second in the Landesliga Bayern-Mitte in 1970–71, but unfortunately only
the champions were promoted in this era and the club's fortunes in the league
became a mixed bag after that. In 2009, Straubing was relegated from the
Bezirksliga and the club dropped through the ranks from there, to the
Kreisklasse in 2011 and after the club became insolvent in April 2013 the club
was automatically relegated to the A-Klasse. The financial crisis and the
relegation caused the club to go out of business with the 2012-13 season being
their last.
Unfortunately, the stadium where this heat was staged no longer
exists today. Its location in the city centre surrounded by houses and shops
was not only seen as anti-social during the 1980s but also became
unsustainable with the lack of club success. The ground was sold to developers
for modern housing and retail units and the club relocated to the banks of the
Danube in the north-east outskirts of the city. |
The Games in Detail |
Game 1 - The Tailor's Changing Rooms
The first game - ‘The Tailor’s Changing Rooms’ - appeared at
first glance to be a run-of-the-mill Domestic game, but as soon the
competitors commenced play, it was actually an enjoyable and quite exciting
opening to the programme. At the start of the course there was a competitor
dressed in an all-black outfit comprising sleeveless shirt and tracksuit
bottoms. Standing adjacent to him was a tailor’s mannequin which had been clad
in a white long-sleeved sports-type shirt. On the course itself, there were
five upright rectangular cages with open-top ends set out at regular measured
intervals. Inside each of the cages was a team-mate also wearing an all-black
outfit but comprising long-sleeved shirt and tracksuit bottoms. Also inside
the cage, and tied around the rim of the open end, there were 10 water-filled
balloons. On the whistle, the first competitor had to remove the white shirt
from the mannequin and attire himself in it. He then had to race to the first
cage and enter through the top and the ring of balloons. Once inside, he and
his team-mate had to remove their respective shirts and swap them over. Once
both attired, the second competitor now wearing the white shirt, had to climb
out and make his way to the second cage and repeat the procedure. This was
then repeated until the sixth competitor exited the cage and ran to the
finishing line, removing the white shirt and placing it on another tailor’s
mannequin. Any balloons burst within the game would incur a time penalty of 3
seconds, and the team with the faster overall time would be declared the
winners.
The home team of Straubing participated first and completed the
course in 2 minutes 14 seconds and with the team having only burst two
balloons along the way, their overall time was 2 minutes 20 seconds. The
Memmingen im Allgäu competitor participated next but with the shirt colours in
reverse. The mannequin was clad in a black shirt which had to be swapped with
white ones being worn by his team-mates in the cages. Although the competitors
appeared to be participating at a faster pace, the sound of balloons bursting
throughout was audible to the watching crowd and viewers at home. However, it
did not come down to the number of penalties incurred in the end, because the
team got delayed somewhat whilst dressing themselves in the final cage and
eventually finished the game in 2 minutes 39 seconds. With another 12 seconds
added for 4 balloons burst, the overall time was 2 minutes 51 seconds. The
first points were awarded to Straubing and the home crowd went wild.
Running Scores and Positions:
1st Straubing (2pts awarded / 2pts
total)
2nd Memmingen im Allgäu (0pts / 0pts) |
Game 2 - The Construction Workers' Tug-o-War
The second game - ‘The Construction Workers’ Tug-o-War’ - was
one that has been utilised in both the Domestic and International programmes
over many years in different guises. On this occasion, it was designed for
hefty competitors and the visiting side had brought along a couple of
well-built men to participate. In the arena was a small pool surrounded on all
four sides by podia with a competitor on each in a manner that two competitors
from the same team would be standing facing each other. Around the waists of
each of the four competitors was a large circular rope which would be used
rather like a rubber band whereby pulling at both ends would cause the middle
of the band to be pulled inwards. In this case, pulling the ropes back by two
fellow competitors would result in the opposing team members being pulled
inwards and into the pool. However, any competitor who fell off his podium
would also be scored as having been dislodged by the opposition. Surprising
nobody, the Memmingen im Allgäu team captain presented his team’s Joker at the
start of this game. It was merely a case of the team that dislodged the most
competitors over five rounds that would win the game.
The first round ended in
just 1.12 seconds after a Straubing competitor was pulled into the pool.
However, one of the Memmingen im Allgäu competitors lost his footing and
stepped off his podium. With both teams being awarded a point in this round,
the score stood tied at 1-1.
The second round was even more spectacular than
the first with one of the visiting competitors not only pulling both of his
opposition into the pool or off the podium, but he also managed to pull his
own team-mate, who was clearly the heaviest team member of all four, into the
pool also. The score now stood at 3-2 in Memmingen im Allgäu’s favour.
The
third round was a repeat of the second with the Straubing pair and the same
visiting competitor being pulled off their podia. Memmingen im Allgäu were now
leading 5-3 on the game.
It was again a case of déjà vu when the fourth round
ended the same as the previous two. The score was now 7-4 and visitors had
already ensured victory, irrespective of the final round. Despite this, the
round was played and it ended, as did the previous three, with both of the
home team’s competitors being dislodged. The only difference was that the
opposition competitor who had been dislodged previously remained intact whilst
his team mate was the victim. The end result was 9-5 in Memmingen im Allgäu’s
favour and they were awarded the win and double points, having played their Joker. They were now
leading overall on the scoreboard.
Running Scores and Positions:
1st Memmingen im Allgäu (4pts awarded / Joker / 4pts total)
▲
2nd Straubing (0pts / 2pts) ▼ |
Game 3 - The Window Cleaner's Ladder
The third game - ‘The Window Cleaner’s Ladder’ - featured a
meandering maze of 18 pairs of columns constructed from six plastic containers
and a large ladder which had a football hanging down from ropes at either end.
On the whistle, a competitor had to make his way through the maze avoiding
knocking down any of the columns. Due to the design of the maze, it would
result in the competitors having to move forward and backward in order to
clear the columns and pass through them. The idea of the game was to negotiate
the maze in the quickest time. However, there were three different time
penalties associated with the game. An additional 5 seconds would be added for
each time a ball touched the ground, 10 seconds would be added for every
column knocked down and 5 seconds would be added for every time the competitor
put his foot outside the outlined course. The team completing the course in
the fastest overall time would be declared the winners.
The visiting team
participated first and their competitor completed the course in 1 minute 49
seconds. Although he succeeded in keeping within the boundaries of the game,
he incurred 45 seconds in other penalties (5 balls x 5 seconds + 2 columns x
10 seconds). This gave the Memmingen im Allgäu team a total time of 2 minutes
34 seconds. The home team of Straubing participated next and also completed
the course within its boundaries but in a faster time of 1 minute 39 seconds
and, unlike his counterpart, did not knock down any columns. He did however
incur 35 seconds (7 x 5 seconds) in ball penalties and this gave the team a
total time of 2 minutes 14 seconds. With the win awarded to Straubing, they
had drawn themselves level with the Memmingen im Allgäu team.
Running Scores and Positions:
=1st Memmingen im Allgäu (0pts / 4pts)
=1st Straubing (2pts awarded / 4pts
total) ▲ |
Game 4 - The Professional Pugilists
The fourth game - ‘The Professional Pugilists’ - featured two
boxers fettered by rope in their respective corners with numerous plastic
drinking cups attached open-end down to their upper bodies. On the whistle,
they had one minute to ‘fight’ in order to crush or dislodge as many of their
opponent’s cups as possible. To ensure parity, the two competitors changed
corners for the second round and then fought for another minute.
A
straightforward, uneventful game ended with Straubing having 10 cups intact
whilst Memmingen im Allgäu had only 5 remaining. With the win going to the
home team, they had regained their original lead.
Running Scores and Positions:
1st Straubing (2pts awarded / 6pts
total)
2nd Memmingen im Allgäu (0pts / 4pts) ▼ |
Game 5 - The Carpet Layers
The fifth game - ‘The Carpet Layers’ - was an unusual game that
began with six interwoven long rectangular carpets laid out in a outlined plan
on the arena floor. On the whistle, each of the five team members had to run
to the end of a carpet and roll themselves up in it. This was not as simple as
it sounds because each competitor had to wait at the interwoven points in
order that the team-mate whose carpet was lying on the top had completed his
roll past before he could continue. Once completed, the competitors then had
to secure the carpets around their bodies with straps and then negotiate a
course of five small hurdles which required them to pass over and under them.
After all the competitors had completed this section, they then had to return
to the area where the carpets had originally been laid out and unfurl
themselves in order that the carpets mimicked the original outline. They then
had to return to their original start positions to get a finishing time.
The
Straubing team participated first and although all their competitors had
unfurled themselves in 1 minute 18 seconds, the team had to straighten the
carpets so that none were lying outside the outline. They eventually completed
the game in 1 minute 35 seconds. The visiting team of Memmingen im Allgäu
participated next and were slightly quicker at the unfurling, completing it in
1 minute 8 seconds. They, like their rivals, also had to straighten the
carpets but eventually crossed the finishing line in 1 minute 20 seconds. A
win for the visiting team which once again drew them level with their
opponents from Straubing.
Running Scores and Positions:
=1st Memmingen im Allgäu (2pts awarded / 6pts total) ▲
=1st Straubing (0pts / 6pts)
|
Game 6 - The Laundry Maids
The sixth game - ‘The Laundry Maids’ - was to witness the first
participation of female competitors in Spiel Ohne Grenzen, as until now
it had been a male-dominated competition, and a refereeing blunder that could
have cost the home team overall victory. At the start of the course there was
a male competitor inside a large bobbin of rope and two female team-mates
standing behind a laundry basket. Along the course were 10 upright poles with
hooks hanging down on either side. In order to move up the course, the male
competitor had to rotate the bobbin to release the rope. As he passed each of
the poles, he had to hang the rope over the hooks to create a washing line. On
reaching the end of the course, he then returned to the start on the other
side of the poles passing the ropes over the hooks. On his arrival back at the
start line, his female compatriots then had to hang out 18 pieces of washing
(one on each section) on the line. Any pieces not hung correctly would incur a
5-second penalty. The team completing the game in the fastest overall time
would be awarded the points.
On the whistle, both teams started neck and neck, but then the
Memmingen im Allgäu competitor began moving in front and it was clear to all
the viewers and assembled crowd that he appeared not to be abiding by the
rules. Instead of rotating the bobbin, he simply held his hands aloft so that
the rope would just unwind itself. Halfway down the course, assistant referee
Jan Riddes could be seen somewhat bewildered as to whether his actions were
within the rules, whereby he continually looked back to senior referee Kurt
Hauser for inspiration. The game continued nevertheless, with the visiting
team completing the washing line in 1 minute 5 seconds followed by his
Straubing counterpart just 6 seconds later. The women then took over and
despite trailing at the start, the Straubing team closed the deficit and
finished the game in 2 minutes 41 seconds, just 1 second ahead of their
rivals. However when the result was delivered, everybody including the home
crowd and presenter Camillo Felgen, was somewhat shocked that the referees had
allowed the flouting of the rules and confirmed that both teams had completed
the course correctly. The Straubing team in meantime had incurred a 5-second
penalty for having one of their pieces of clothing incorrectly pegged on the
line, and was given a total time of 2 minutes 46 seconds. Their rivals had
completed the task 'correctly' and their time was confirmed as 2 minutes 42
seconds. Memmingen im Allgäu had won the game, albeit under a cloud of
controversy. However, the neutral jury of bürgermeisters did not object to the
result.
Running Scores and Positions:
1st Memmingen im Allgäu (2pts awarded / 8pts total)
2nd Straubing (0pts / 6pts) ▼ |
Game 7 - The Draper's Cloth
The seventh game - 'The Draper’s Cloth’ - featured a large
length of cloth and saw the presentation of the Straubing Joker. At the start
of the course there were two large tubes which had 30m (98ft 6in) of
compressed cloth encompassed around them and with a opening wide enough for a
head to pass through. On the whistle, the two opposing team members jumped
into one end of the tube and on exiting pulled the cloth with them. They then
had to make their way up the course inside the cloth by any means possible,
pulling the whole length with them. They also had to negotiate three obstacles
on the way which required them to climb over and through.
The two players opted for different methods of propulsion, with
Straubing using a crawling motion on the floor, whilst the visitors opted for
the quicker, hopping motion. It was no surprise that the Memmingen im Allgäu
competitor finished the course ahead of his rival in 55 seconds with Straubing
finishing in 1 minute 26 seconds. The visitors had defeated the home team on
their Joker game and had increased their lead to 4pts. With just three games
remaining, the home team now appeared to have a mountain to climb to ensure
that they would be competing at, as well as hosting, the West German
International heat later in the year.
Running Scores and Positions:
1st Memmingen im Allgäu (2pts awarded / 10pts total)
2nd Straubing (0pts / Joker / 6pts) |
Game 8 - The Farmer's Sacks
The eighth game - ‘The Farmer’s Sacks’ - was based on the
universal sack race but with a twist. At one end of the course was a competing
player inside a sack, whilst at the other end were six opposing team members
in individual sacks which had been conjoined. On the whistle, the competing
player had to avoid being caught by the opposing team by moving around the
designated area. The team lasting the longest before being caught would win
the game.
A very straightforward game saw Memmingen im Allgäu participating
first and their player avoided capture for 1 minute 4 seconds. The Straubing
competitor participated next and his opposition were determined not to let him
emulate their time from the first heat. They achieved their goal after just 13
seconds when they brought the Straubing competitor to his knees. With their
fourth consecutive win, Memmingen im Allgäu had now built up a
6pts lead. With just two games remaining,
the best the home team could hope for now was a drawn competition.
Running Scores and Positions:
1st Memmingen im Allgäu (2pts awarded / 12pts total)
2nd Straubing (0pts / 6pts) |
Game 9 - The Circus Clown's Arms
The ninth and penultimate game - ‘The Circus Clown’s Arms’ -
featured two competitors from each team attired in clown outfits each holding
a 3m long arm which had a giant hand attached. Along the course were eight 2m
(6ft 6in) high podia which each had a bowl placed atop. The two competitors
from each team had to work as a pair and, by using the giant arms and hands
together, lift large beach balls from the ground and place them into the bowls
on the podia. The first team to place all eight balls into their respective
bowls would be declared the winners.
On the whistle, the home team’s competitors began to fight back
and close the deficit on the scoreboard by placing their first ball in the
bowl in just 7 seconds, this was followed by their second, eight seconds
later. Memmingen im Allgäu in the meantime placed their first after 15 seconds
and were already trailing. Straubing’s third ball was successfully placed in
27 seconds, followed one second later by their rivals’ second ball. The home
team stretched their lead further after they placed their fourth ball after 38
seconds, but the visitors had not given up the fight, and they reduced the
deficit once more to just one, after they placed their third ball in 43
seconds. However, from this point the game was to become very close with a
nail-biting, edge-of-the-seat ending. Straubing had already placed their fifth
ball off camera before the visiting team placed their fourth in 58 seconds.
Following a small mishap by dropping the ball, the home team placed their
sixth ball in 1 minute 9 seconds whilst the visitors placed their fifth off
camera in 1 minute 18 seconds. This time was confirmed by the actions of
team-mates jumping up and down on the sidelines. Memmingen im Allgäu began to
make a comeback when they quickly placed their sixth ball in the bowl in 1
minute 23 seconds and both teams were now level. However, Straubing were
already in the process of lifting their seventh ball and placed it
successfully in 1 minute 26 seconds. The team almost secured victory on the
stroke of 1 minute 36 seconds when attempting their final ball, but dropped it
before it was securely in place. This mistake allowed their rivals to place
their seventh ball in 1 minute 37 seconds and it was now a matter of which
team could keep their nerves. Both teams lifted their final balls, albeit for
the second time in the home team's case, simultaneously, but it was Straubing
that securely placed the ball in the bowl in 1 minute 43 seconds. In the tense
atmosphere, the Memmingen im Allgäu competitors unfortunately dropped the ball
whilst doing the same. Straubing were declared winners by 8-7 on the game and,
after a four-game wait, the home team had added some points to their score.
Despite this, they were still trailing their visitors by 4pts. There was now
just one game remaining and that carried double points to the winners.
Running Scores and Positions:
1st Memmingen im Allgäu (0pts awarded / 12pts total)
2nd Straubing (2pts / 8pts) |
Game 10 - The Wheelwrights
The scheduled tenth and final game - ‘The Wheelwrights’ - was a
simple, straightforward race up the course with competitors inside large
sponge wheels negotiating several obstacles along the way and it ended in the
most exciting finish of all the games. These obstacles included a seesaw,
small humps and a section of raised wooden blocks. The competitor in each
wheel had to make a return journey of the course before handing over to a
team-mate to complete a second run. On the whistle, the Straubing competitor
took the lead and held it throughout his run. With an advantage of just 5
seconds at the handover point, the team kept their nerve even after almost
being overtaken halfway up the outward journey and reached the start line six
seconds ahead of their rivals. The game was not finished yet and the toughest
part was yet to come. Not revealed until now was the fact that beyond the
start line was a small incline which lead into a pool of water and, after
reaching the start line, the competitors had to pass through this pool. With
their ‘wheels’ soaked in water, it was a tough task to roll the remaining 10m
(32ft 9in) to cross the finish line. The final few seconds of this game
created some of the most heart-stopping moments witnessed over the years, as
the home team desperately tried to finish the game and level the scores. After
taking 33 seconds just to complete the last section alone, the Straubing
competitor crossed the line first in 1 minute 51 seconds. The crowd went wild
as referee Kurt Hauser confirmed the result and awarded the team a thoroughly
deserved 4pts. However, the two teams were tied on the scoreboard and despite the team making
one of the most remarkable comebacks of all time, the heartache was not yet
over for the home crowd.
Running Scores and Positions:
=1st Memmingen im Allgäu (0pts awarded / 12pts total)
=1st Straubing (4pts / Double Points Game / 12pts) ▲ |
Tie-Break!
It was clear that the scenario of a drawn contest had not
crossed the minds of the organisers and that the awarding double points on the
final game would be sufficient to overcome such a scenario. This was evident
in the fact that the watching crowd were held in suspense for a further 4
minutes 13 seconds whilst the tie-break game was set-up in the arena. The game
itself - ‘The Wheels’ - involved the sponge wheels from the final game and in
this instance all that was required of the teams was to make a single journey
of the course without hindrance of any of the obstacles.
From the outset, the Straubing competitor headed the race and
finished the course in 35 seconds. An additional points were awarded to
Straubing, bringing them victory and qualification for Jeux Sans Frontières
in their home town!
Final Scores and Positions:
1st Straubing (2pts awarded / 14pts total)
2nd Memmingen im Allgäu (0pts / 12pts) ▼ |
|
Presenters, Officials and Production Team |
Presenter Camillo Felgen, who was almost 47 years of age at the
time of transmission, proved to be very agile in this heat. During the first
game, he ‘walked’ the course whilst the competitors participated in order to
give a blow-by-blow account of what was occurring. This was followed by him
walking back over the full length of the football pitch, on which the games
were being staged, commentating throughout. He then repeated the whole
caboodle for the second heat of the game. At the start of the second game, he
is seen cycling a bicycle from one end of the arena to the other whilst
negotiating a seesaw obstacle and still presenting his usual commentary! |
Additional Information |
The home team of Straubing made an incredible comeback in this
heat. After losing one of the games in a cloud of controversy and then being
beaten on their Joker game, the team clawed back a 6pt deficit and at the end
of the programme, the scores were level 12-12 with the contest ending in a
draw. However, unlike the International heats later in the year where no
reserve games were scheduled, and which would cause confusion to all
concerned, this contest had to be decided on the day and therefore a tie-break
game had to be played.
The venue for this heat was used again when the West German
International heat was held in Straubing later in the year. |
Made
in B/W • This
programme exists in German archives |
|
D |
Spiel Ohne Grenzen 1967 |
Heat 6 |
Event Staged: Saturday 3rd June 1967
Venue:
Krankenhaus Sankt Martini (Santa Martini Hospital),
Duderstadt, Niedersachsen, West Germany
Transmission:
WDR 1 (D): Saturday 3rd June 1967, 2.30-3.50pm (Live)
Neutral Jury in Duderstadt:
Bürgermeisters of Bardenberg, Straubing and Villingen
Referees on Duty:
Kurt Hauser and assistants Peter Hochrath and Karl Niermeyer
Weather Conditions:
Overcast with Rain Showers followed by Sunny Spells |
Theme:
Kinder-Zeitverteibe (Children's Pastimes) |
Teams:
Bad Hersfeld v. Duderstadt |
Team Members included:
Bad Hersfeld - Günther Gereits (Team Captain);
Duderstadt - Willi Arnaud, Marita Brand, Monica Bruder, Wiltner
Eisel, Gisela Huwendiek, Anita Krapf, Erica Müller, Ilona Reininger, Karin
Thiele. |
Games: In a Roundabout Fashion, The Counting Frame, Hooking the Balloons,
The Go-Kart’s Wheels, The Bank Robbers, Net-o-War, Dressing Up, The Sorcerers’
Hats, The Big Top Clowns and Tomato Squash. |
Game Results and Standings |
Games |
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Points Scored
(Joker Games shown in red) |
D |
2 |
2 |
0 |
2 |
2 |
4 |
2 |
0 |
2 |
0 |
H |
0 |
0 |
2 |
0 |
0 |
0 |
0 |
2 |
0 |
4 |
Running Totals
(Leading teams shown in red) |
D |
2 |
4 |
4 |
6 |
8 |
12 |
14 |
14 |
16 |
16 |
H |
0 |
0 |
2 |
2 |
2 |
2 |
2 |
4 |
4 |
8 |
|
|
Result |
Team |
Points |
Final Scoreboard |
1st
2nd |
D
• Duderstadt
●
●
H • Bad Hersfeld |
16
8 |
|
Duderstadt qualified for Jeux Sans Frontières at Blackpool, Great
Britain:
staged on Wednesday 23rd August 1967 |
The Venue |
Duderstadt, Niedersachsen
Duderstadt is a city located in the district of
Göttingen in the south of the German state of Lower Saxony. The city contains
many historical buildings in the half-timber style, most notably along the
Market Street, which stretches all the way from St. Cyriakuskirche (Catholic)
down to St. Servatiuskirche (Protestant). The city is located on the Deutsche
Fachwerkstraße (German Timber-Framed Road), a German tourist route leading
from the River Elbe in the north right down to Bodensee (Lake Constance) in
the south. Along this road are numerous cities and towns each with examples of
the vernacular timber-framed houses traditional to the German states. Built in 1343, the Westerturm is one
of at least eight gate towers and peels of the city's fortress wall, and
although it burned down in 1424, it was rebuilt over the course of 12 years.
The Westerturm has a very distinctive twisted spire. Though not the only tower
in Germany with a twisted spire, its execution was particularly successful.
There are a number of folk tales to explain the twist: one tale claims that an
unoiled weather vane caused the wind to twist the roof. Another claims that
when the devil was driving the men of Duderstadt to drink, the women drove him
away, but not before he grabbed the tower and twisted it while passing over
the wall, making his escape. The city Innenstadt (inner city) is surrounded by
a 3km long earthen wall which was constructed by a travelling master fortress
builder named Andreas. The city council (Rat) of Duderstadt contracted with
Andreas in 1506 to build the wall. Since the surrounding farmers were also to
be protected by the wall, the Rat conscripted them to work on the construction
of the wall. Andreas was reportedly a cruel taskmaster, and the farmers
detested him. They soon also blamed the citizens of Duderstadt for their woes,
and took to calling all of them Anreischke, after Andreas. The citizens
of Duderstadt, in turn, had a wooden bust of Andreas constructed and attached
to a clock-work. Every two hours since then, the wooden Anreischke would come
out and nod to the farmers coming to market, to remind them of the detested
Andreas, and of their dependency on the city. The wooden Anreischke
nods until this day from the Rathaus tower every two hours between 9am and
7pm.
The old Town Hall is acclaimed as one of the most beautiful seats of
government in the entire country. The massive, half-timbered structure, with
three great towers worn like a crown was established in 1302 and has been
renovated many times since. All the sightseeing that is on offer in this city
is certain to arouse one’s appetite for the local Eichsfelder or Duderstädter,
the main feature of which is a hearty homemade sausage, made from finely cut
lean pork and chopped bacon. During the manufacturing process, pepper, honey
and raspberry juice are added and then encased in a skin. After several days
of hanging in order for the sausages to produce a pellicle, a tacky skin of
proteins on the surface of the meat, it is then cold smoked for 24 hours, at a
temperature between 20-30°C (68-86°F). This allows the food to take on a
smoked flavour whilst allowing it to remain relatively moist. A version called
Feldgieker is especially popular in this area, where restaurants with
al-fresco seating and cosy street cafés allow you to linger in the
architectural atmosphere as you dine.
|
The Venue |
Krankenhaus Sankt Martini
The games were played in the grounds of the 14th century Krankenhaus Sankt
Martini, which was constructed around 1347. Maintained as a non-profit
organisation, it is managed by the Sisters of Charity of St. Vincent de Paul
in Hildesheim, with their sole aim being to serve and help the old and the
sick, following the example and the spirit of St. Vincent de Paul.
Although today it has been enlarged and totally renovated, the hospital has
offered the Eichsfelder population of Lower Saxony comprehensive medical and
nursing care for over 650 years. However, in recent years the hospital has
become inundated with the ever-growing demands for very good medical care.
With a total of 126 beds, the hospital offers patients general internal
medicine, cardiology, general and visceral surgery, trauma and reconstructive
surgery, gynaecology and obstetrics and anaesthesiology and intensive care
medicine. Many of the nurses in full uniform could be seen ‘taking time off’
from their duties and watching the games from the sidelines during the
transmission. |
The Games in Detail |
Game 1 - In a Roundabout Fashion The first game - ‘In
a Roundabout Fashion’ - featured six
competitors, three from each team, four of whom were sitting aboard a kinderschaukel
or children’s roundabout, with the other two standing in front of goals
located on either side of the playing area. In front of the roundabout were
four small laundry baskets filled with footballs and between the equipment and
each of the goals were two small wooden-framed doorways. On the whistle, the
teams had to back-step in order to motivate and rotate the roundabout and then
grab a ball from the basket. When the competitors were directly in front of
their opposition’s goal, they had to throw the ball through the doorway and
try to score goals.
Before the game commenced, the Bad Hersfeld team captain, confident of
success, presented the Joker for play.
The game was played over three one-minute rounds and the first round finished
with both teams having scored two goals each. The second round was a very
different story with the home team scoring 7 goals whilst the visitors only
scored another 3 goals. Duderstadt were now leading 9-5 on the game. The third
round produced 5 more goals for both teams and the final score was Duderstadt
14, Bad Hersfeld 10. Duderstadt had wiped out the Bad Hersfeld Joker and, with
the points awarded, the home team were leading the competition.
Running Scores and Positions:
1st Duderstadt (2pts awarded / 2pts
total)
2nd Bad Hersfeld (0pts / Joker / 0pts) |
Game 2 - The Counting Frame
The second game - ‘The Counting Frame’ - was a simple but unusual game from
the norm. It featured a spinning carousel and above it was a wire from which
hung ten large boards numbered 1-10. However, the boards were in a specific
order of 9, 10, 5, 2, 7, 4, 8, 6, 1 and 3 reading left to right. Before the
game commenced, three competitors boarded the carousel and maintained a jog
underneath the wire. On the whistle, the competitors had to remove numbers one
at a time and then move around to the other end of the row and start to
rearrange the numbers in a numerical order 1-10. The first player under the
right hand-side removed the number 1 and moved around to the other side whilst
a team-mate was removing the number 9. The player with the board numbered 1
was then able to position it in the correct space occupied by the number 9
whilst the player with the board numbered 9 was able to do the same on the
other side. After this the team-mates had to work together to remove the
correct numbers so that their new positions would be in the correct place. The
team completing the game in the faster time would be awarded the points.
Duderstadt participated first and completed their task in 1 minute 43 seconds.
The Bad Hersfeld team participated next and made a complete hash of the game
with the competitors unable to hook the numbers on the wire and losing their
footing and falling down onto the carousel. Although whilst this was
unfortunate for the competitors, it did however produce some hilarious moments
for both the audiences on-site and at home, with bodies being spun off the
carousel at all angles after hitting the deck. With their target time of 1
minute 43 seconds passing by, and all three team members off the carousel,
they had only placed three numbers (1, 3 and 9) in their correct positions on
the wire. The referees, seeing that no further progress was going to be made,
stopped the game at 1 minute 51 seconds. The win was awarded to the home team
and, with their second consecutive victory, Duderstadt had opened up a 4pts
lead.
Running Scores and Positions:
1st Duderstadt (2pts awarded / 4pts
total)
2nd Bad Hersfeld (0pts / 0pts) |
Comments: Presenter Camillo Felgen committed a gaffe after the second game
when he announced the score as 6-0 to Duderstadt. This somewhat surprised the
scoreboard operator who quickly jumped out of his seat to amend the correct
score of 4-0 that was actually on view! |
Game 3 - Hooking the Balloons
The third game - 'Hooking the Balloons' - was played over a
duration of four minutes and featured a large octagonal frame with eight wires
stretched across the top producing eight exact sections. Hanging from the
wires were 160 hooks (20 along each length) which were precariously supporting
the same number of water-filled balloons attached to rings. Standing in the
centre of the frame were two opposing competitors attached by individual ropes
on wound-up bobbins to a central support pole, with the lengths of ropes
hindering the distance that could be covered by them away from the centre.
Each competitor, equipped with a hand-held vanity mirror, was wearing a helmet
attached to a long vertical hook which was bent forward at the top. On the
whistle, the competitors had move around the frame hooking the rings using
only the reflections in their mirrors to assist them in finding the locations
of the balloons. When there were no more balloons available within their
reach, a competitor could tag his opposition from behind and this prevented
any further play and the clock was stopped. The tagged player had to move
forward 180° around the pole and this resulted in the rope being unwound on
the bobbin and therefore increasing the range that could be reached. Once both
players had repositioned and ensured that they were 180° apart, the clock was
restarted. This tagging was also used as a way of stopping opponents from
scoring. If it appeared that a player was about to hook a balloon, his
opposition could tag him and stop the clock and prevent him from doing so.
Although it appeared that the Bad Hersfeld competitor had
collected the greater number of balloons, at the final count both teams had
collected 20 each. However, the home team competitor was penalised for
repositioning his helmet whilst in play and incurred a deduction of 1 balloon.
The visiting team had won the game 20-19 and were awarded the victory. With
their first points on the scoreboard, they had closed the deficit to just
2pts.
Running Scores and Positions:
1st Duderstadt (0pts awarded / 4pts
total)
2nd Bad Hersfeld (2pts / 2pts) |
Game 4 - The Go-Kart's Wheels
The fourth game - 'The Go-Kart’s Wheels’ - would become the
longest game in the history of any Domestic competition and also the longest
game of all-time in any Jeux Sans Frontières related programme. It featured
four hefty competitors from each team standing adjacent to two large tree
trunks stripped of bark at one end of the course and two go-karts without
wheels on a holding frame at the other. The idea of the game was for the teams
to cut through the already partially-sawn logs which had been drilled through in the middle, in
order to produce 4 circular wheels from each. Each time a wheel was produced,
a competitor ran with it to the other end of the course to attach it to one of
the kart’s axles. After affixing all four wheels, the teams had to steer the
go-kart up the course, negotiating a seesaw, and return to the finish over a
set of humps. The first team across the finish line would be declared the
winners.
On the whistle, it took an excruciating 8 minutes 28 seconds
before either of the teams had cut through the log and produced all four of
their wheels. The home team raced down the course to affix their final wheel
whilst the visitors were still trying to cut through their third. Finally on
the stroke of 10 minutes play, the Duderstadt team lifted their go-kart off
its holding frame and began their journey. Under no pressure from the Bad
Hersfeld team, who had still not cut their fourth wheel, the team relaxed a
little and took their time and eventually finished the game in an astounding
10 minutes 25 seconds. With another win, Duderstadt had restored their
previous 4pts lead.
Running Scores and Positions:
1st Duderstadt (2pts awarded / 6pts
total)
2nd Bad Hersfeld (0pts / 2pts) |
Comments:
During the fourth game, the organisers had
arranged for members of local singing club Rhumspringe to entertain the crowd
whilst the game was played out. The singers sang a traditional German song
whilst the competitors sawed through trunks of wood. It should be noted that,
without the entertainment, the game appeared very tedious to the television
audience. However, listening to the same verse and chorus repeated over and
over again was also very monotonous and did little to alleviate the boredom!
Even the singers gave up singing
after repeating the song for 7 minutes 30 seconds!
At 10 minutes 25 seconds long, this game holds the record
of having the longest-ever running time of any game in a Jeux Sans Frontières
related programme. It overshadowed the second-longest of 7 minutes 35
seconds duration (staged at Procida in Italy during the 1966 series of Jeux
Sans Frontières) and the third-longest of 6 minutes 8 seconds
duration (staged at Codroipo (Villa Manin di Passariano) in Italy during the 1993
series of Jeux Sans Frontières. |
Game 5 - The Bank Robbers
The fifth game - ‘The Bank Robbers’ - was one of the most
ingenious games ever played in the 31-year history of any Jeux Sans Frontieres
related programme. The game featured two bank robbers carrying backpacks
standing adjacent to a white portable cage which had an open base and two
doors on adjacent sides. This cage had to be transported with them through a
maze of 4 slightly larger stable cages which also had two adjacent doors that
opened. At the start of the game, the team were given a bunch of 6 keys (2 of
which were red herrings). To avoid repetition, it is important to note that
all entry doors had padlocks which had to be opened by a key and that both
players had to be inside the portable cage with the doors to both cages closed
before they could proceed further. On the whistle, the robber with the keys
had to open the portable cage so that his ‘partner-in-crime’ could be
incarcerated and then close the door behind him. In the meantime, his
unfettered comrade moved to the first cage in the maze and opened the door.
The robber who was incarcerated then moved the white cage inside this one and
his partner joined him inside and closed the doors to both cages. Once fully
incarcerated, the second door in the side of the white cage could be opened
inwards to allow one of the robbers to open the second door of the main cage
and escape. The other robber had to manoeuvre the cage through the opening
whilst a second secured door was being opened by his confederate. This
procedure was repeated throughout the game until the robbers had ‘escaped’
through all four cages. Once through the final door, the bunch of keys had to
be secured to the robber’s backpack strap and then the white cage had to be
transported back to its original starting point. Once both of the robbers were
safely ‘incarcerated’ inside the cage with both doors secured, the clock was
stopped and the time taken.
The visiting team of Bad Hersfeld participated first and played
with the incarcerated player inside the cage for most of the game and
completed it in 2 minutes 23 seconds. The Duderstadt team participated next
and used a different method which brought about a much better result.
Following the initial incarceration, their competitor stepped out of the cage
and competed without hindrance and they completed the course in 1 minute 39
seconds as registered on the on-screen stopwatch. Referee Kurt Hauser was then
asked by presenter Camillo Felgen to confirm the time of Duderstadt, but
neither he nor his two colleagues could tell him. He stated that he would have
to refer to the TV monitor and on his return got the time completely incorrect
and stated that the time was 1 minute 30 seconds. He also stated that the team
had not secured one of the cages correctly and therefore incurred a 10-second
penalty. This should have given the team a total time of 1 minute 49 seconds,
but Hauser stated that with the 10 seconds added, the time for Duderstadt was
exactly 1 minute 40 seconds. Fortunately, this error did not have any bearing
on the outcome of the game and the home team registered another win.
Running Scores and Positions:
1st Duderstadt (2pts awarded / 8pts
total)
2nd Bad Hersfeld (0pts / 2pts) |
Comments:
Referee Kurt Hauser deserved to be recognised as the ‘King of the Gaffes’ after this heat.
He had previously made a momentous error in Erkelenz,
West Germany, at the fourth International Heat of Jeux Sans Frontières
1966. On that night, he had been responsible for the worst refereeing blunder
ever witnessed in the series, whereby he called the correct time for the
Erkelenz team on the fifth game, then noted it down as having been 20 seconds
faster than it actually was. The correct time plus penalties was not good
enough to beat the time then achieved by West Germans' rivals from Ath,
Belgium, but the incorrect time was allowed to stand (since Hauser was
convinced it was the correct one) and Erkelenz won the game. In this Spiel
Ohne Grenzen Domestic Heat, he again declared an incorrect finishing time
- coincidentally also on the fifth game - this time for the
Duderstadt team. Fortunately, in this instance his error did not affect the
result of the game as the Bad Hersfeld team finished nowhere near the
Duderstadt time. Hauser was very lucky that this was the case, or the
confusion, protests and animosity seen in Erkelenz and Ath in 1966 might well
have been repeated in Duderstadt. |
Game 6 - Net-o-War
The sixth game - ‘Net-o-War’ - saw the home team of Duderstadt
present their Joker and was based on the popular tug-o-war contest and
featured heftier and beefier competitors than was the norm in the programme.
On the arena floor was a long net with two open ends which was bound in the
middle. Six large competitors from each team entered their designated end of
the net and, once inside, the open ends were closed with ropes by stagehands.
Before the start, all the competitors had to be on their knees, and on the
whistle they stood up and began to pull on the net as opposed to rope in the
normal tug-o-war. The designers were very hopeful for a good contest in this
game as it was scheduled to last for 4 minutes and they were vindicated in
this decision after neither team could pull the other across the line.
At the final whistle, the Duderstadt team were declared the
winners having pulled the Bad Hersfeld team 20cm (8in) over their side of
the line at the time the whistle was sounded. Although the end result proved
that this was a risky game on which to play the Joker, the team were awarded
double points and had now opened up a 10pts gap to their opponents. Despite
the deficit, Bad Hersfeld could still close the gap as there were four games
remaining to be played, with a total of 10pts available.
Running Scores and Positions:
1st Duderstadt (4pts awarded / Joker / 12pts
total)
2nd Bad Hersfeld (0pts / 2pts) |
Game 7 - Dressing Up The
seventh game - ‘Dressing Up’ - was witness to a rare occurrence in Spiel Ohne
Grenzen whereby equipment used earlier in the programme was utilised for a
second time. On this occasion, the spinning carousel used in the second game
had a washing line above it with seven items of clothing attached. On the
whistle, a competitor had to mount the carousel and dress himself in a
specified order of a shirt, a pair of trousers, a bow-tie, a jacket, a pair of
boots and finally a top hat, but he did not necessarily have to stay on his
feet to do so. However, in order that he did not get spun off, he had to
ensure that he sat in the centre of the carousel.
Suitably accompanied by some circus-type music, the competitor from Bad
Hersfeld participated first and gave the crowd some hilarious moments but
failed to complete the game. After 2 minutes 47 seconds he had only attired
himself in the shirt, trousers, bow-tie and jacket and decided that he could
take no more and walked away from the game. Kurt Hauser explained to the
Duderstadt competitor that he had to better four items of clothing in 2
minutes 47 seconds. The home team competitor had clearly observed what had
taken place previously and completed the game in full attire in 2 minutes 18
seconds. With their fourth consecutive victory, Duderstadt had established an
unassailable points haul and any chance of a comeback by Bad Hersfeld had now
vanished.
Running Scores and Positions:
1st Duderstadt (2pts awarded / 14pts
total)
2nd Bad Hersfeld (0pts / 2pts) |
Game 8 - The Sorcerors' Hats
The eighth game - ‘The Sorcerers’ Hats’ - was a game that was
played by five competitors of each team inside five large pointed hats of
various sizes which were designed to completely obscure the competitors’
vision. At the other end of the course was a large wooden panel with triangles
cut out of it which matched each of the five different hat shapes and sizes.
Before the game started, and to ensure that there was no chance of
skullduggery, the referees chose which hats would be worn by which
competitors. However, once the competitors knew which hat they had been
assigned, they just needed to look down the course to see the position on the
board of their particular sized cut-out. On the whistle, the competitors had
to negotiate a small course which included an open gate and, once through it,
they then had to make their way to the wooden panel at the end. It was then
just a matter of each competitor finding the correct hole to go through. Once
all five competitors had completed the course the time would be taken.
The home team of Duderstadt participated first and whilst their
first three competitors completed the course in just 33 seconds followed by
the fourth 20 seconds later, it was the fifth player who appeared to lose his
way somewhat. After going back and forth up the course, he eventually found
the correct cut-out and finished the course in a time of 1 minute 52 seconds.
Bad Hersfeld participated next and completed the course in 1 minute 9 seconds.
The team were awarded the victory, although of course they were now simply
playing for pride.
Running Scores and Positions:
1st Duderstadt (0pts awarded / 14pts
total)
2nd Bad Hersfeld (2pts / 4pts) |
Game 9 - The Big Top Clowns
The ninth and penultimate game - ‘The Big Top Clowns’ - was the
opposite of the fourth game in that it would become the shortest game in the
history of any Domestic competition and also the shortest game of all-time in
any Jeux Sans Frontières related programme. It featured six competitors
attired as clowns wearing boxing gloves and large comic heads. In the middle
of the arena was a large net in the shape of a circus Big Top.
At the start of the game, presenter Camillo Felgen led all six
competitors into the tent and marched them around in a circle to try and
disorientate them. After a short time, Camillo exited the tent and the whole
net was dropped onto the competitors. On the whistle, the competitors had to
find their way to the middle of the tent and ‘escape’ through one of two
holes, which were in the roof of the Big Top when originally erected. Their
passage was obviously made somewhat harder by the fact that they were wearing
boxing gloves which prevented them from feeling their way. However, it was not
long before all three of the home team’s competitors had found the holes and
made their escapes. Reviewing the game in slow motion at the moment the net
fell explains how the game was completed in a record time of 20 seconds. The
Duderstadt competitors were obviously aware of the possible area where the
hole would fall and can be seen moving themselves into position before the
whistle was blown. A tactical piece of play saw another triumph for the
Duderstadt team.
Running Scores and Positions:
1st Duderstadt (2pts awarded / 16pts
total)
2nd Bad Hersfeld (0pts / 4pts) |
Comments: There was a light-hearted moment at the beginning of the ninth
game where the competitors were attired in clown
outfits and comic heads. Presenter Camillo Felgen went along the line of six
competitors and asked for their names. All of them gave names of slapstick
comedians such as Stan Laurel and Charlie Cairoli, but when he asked the first
Duderstadt competitor, he replied “Camillo from Luxembourg,” which raised a few
smiles in the assembled crowd in the arena and from the amiable Camillo himself. |
Game 10 - Tomato Squash
The tenth and final game - ‘Tomato Squash’ - carried double
points and featured two competitors, one from each team, dressed in a large
tomato costume which obscured the view of their feet. On the meandering course
were 22 small circular areas containing three inflated balloons each (66 in
total). On the whistle, the competitors had to run and jump from circle to
circle bursting balloons step by step. Competitors were not permitted to stop
along the way and had to make a clear run from one end to the other in just 22
steps. On reaching the end of the course, they ran back on the outside of
their course and then made a second run attempting to burst any of the
remaining balloons missed on the first run. Due to the shape of the course and
to ensure parity, the competitors had to run back to the finish line on the
outside of the other side of the course on which they competed. Any balloon
not burst would incur a penalty of 5 seconds and another 10 seconds would be
added to the time for each additional step made.
Duderstadt actually won the
race in 48 seconds followed by Bad Hersfeld in 50 seconds, but any penalties
incurred had yet to be added. Bad Hersfeld failed to burst 10 balloons and
their competitor made an additional 14 steps over the two runs. This gave the
team a total of 4 minutes exactly (50 seconds + 10 x 5 seconds + 14 x 10 seconds).
Duderstadt, despite having finished the game in a faster time, failed to
burst 20 balloons but only made an additional 10 steps. Their total including
penalties gave them
a time of 4 minutes 8 seconds (48 seconds + 20 x 5 seconds + 10 x 10 seconds). The visiting team had won the
game by just 8 seconds overall.
However, this was by now an exercise in saving face for the Bad Hersfeld team,
as the victory was already beyond their reach. The win saw Bad Hersfeld
awarded double points for their efforts, and the final score of 16-8 (as opposed to a
20-4 scoreline had Duderstadt won the final game) meant that respectability
was theirs, even if the victory was not.
Running Scores and Positions:
1st Duderstadt (0pts awarded / 16pts
total)
2nd Bad Hersfeld (4pts / Double Points Game / 4pts) |
|
Made
in B/W • This
programme exists in German archives |
|
JSFnetGB Series Guide pages researched by
Neil Storer and
Alan Hayes
with Ischa Bijl, Julien Dessy, Sébastien Dias, David Hamilton, Denis Kirsanov, Paul Leaver, Philippe Minet,
Christos Moustakas, David Laich Ruiz, Marko Voštan and JSFnet Websites |
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