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The information presented below is a guide to the format of the games played
in 1966 in Interneige, It's A Knockout and Jeux Sans Frontières and how points were awarded in each.
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WINTER JEUX SANS FRONTIÈRES (INTERNEIGE)
1966 |
Game Details: |
Points Allocation: |
No. of Games per Event:
7
No. of Competing Teams per Event: 2
Teams participated in all games |
Games 1-6:
2pts (Win), 1pt (Draw), 0pt (Lose)
Game 7 (Game of Questions):
Choice of question value given on two occasions
3pts
or 1pt
for if question answered correctly and opposition fails to complete their task
or
-3pts or -1pt if time allowed to answer question expires or incorrect answer
given
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Joker: |
Scoring Limits: |
No
Joker in these events. |
Highest
Achievable Score: 18pts
Lowest
Achievable Score: -6pts
Greatest Achievable Points Difference: 24pts
(Originally used as qualifying criteria for the Winter Final but circumstances
later in the 1966 series caused this to be adopted as the criteria for
selecting the Interneige champions) |
Team Colours for Winter Jeux Sans Frontières (Interneige) 1966: |
France: Red |
Switzerland:
Green |
JEUX SANS FRONTIÈRES 1966 |
Game Details: |
Points Allocation: |
No. of Games per Event:
7
No. of Competing Teams per Event: 2
Teams participated in all games |
ALL HEATS
Games 1-6:
2pts (Win), 1pt (Draw), 0pts (Lose)
Game 7 (Game of
Questions):
Choice of question value
given on two occasions:
3pts
or 1pt
for each correct answer
or
-3pts or
-1pt for each incorrect answer
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QUALIFICATION FOR SEMI-FINALS
Highest placed
teams from each country dependant on
points difference to the scores of their respective opponents. |
SEMI-FINALS + INTERNATIONAL FINAL
No. of Games per Event:
7
No. of Competing Teams per Event: 2
Teams participated in all games |
SEMI-FINALS + INTERNATIONAL FINAL
Games 1-6:
2pts (Win), 1pt (Draw), 0pts (Lose)
Game 7 (Game of
Questions):
Choice of question value
given on two occasions:
3pts
or 1pt
for each correct answer
or
-3pts or
-1pt for each incorrect answer
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Joker: |
Scoring Limits: |
No
Joker in these events |
ALL HEATS
Highest
Achievable Score: 18pts
Lowest
Achievable Score: -6pts
Greatest Achievable Difference: 24pts
(used as qualifying criteria for
Semi-Finals only) |
SEMI-FINALS
+ INTERNATIONAL FINAL
Highest
Achievable Score: 18pts
Lowest
Achievable Score: -6pts |
Team Colours for Jeux Sans Frontières 1966: |
Belgium: Yellow
France: Green |
Italy: Dark Blue
West Germany: Red |
IT'S A KNOCKOUT 1966 |
Game Details: |
Points Allocation: |
COUNTY HEATS & SEMI-FINALS
No. of Games per Event:
6 + Marathon
No. of Competing Teams per Event: 2
Teams participated in all games |
COUNTY HEATS & SEMI-FINALS
Games 1-5:
2pts (Win), 0, 1 or 2pts (Draw), 0pts (Lose)
(1st Game Drawn: 0pts to each team,
2nd Game Drawn: 1pt to each team,
Subsequent Games Drawn: 2pts to each team)
Marathon:
2pts (Win), 0, 1 or 2pts (Draw), 0pts (Lose)
(Points scoring for drawn Marathon dependent on other games drawn
previously)
Game 6 - The Challenge (5pts Option):
5pts (Challenge completed successfully)
0pts + 5pts to opposing team - (Challenge unsuccessful)
Game 6 - The Challenge (3pts Option):
3pts (Challenge completed successfully)
0pts + 0pts to opposing team - (Challenge unsuccessful) |
Final
No. of Games:
5 + Marathon
No. of Competing Teams: 2
Teams participated in all games |
Final
Games 1-4:
2pts (Win), 0, 1 or 2pts (Draw), 0pts (Lose)
(1st Game Drawn: 0pts to each team,
2nd Game Drawn: 1pt to each team,
Subsequent Games Drawn: 2pts to each team)
Marathon:
2pts (Win), 0, 1 or 2pts (Draw), 0pts (Lose)
(Points scoring for drawn Marathon dependent on other games drawn
previously)
Game 5 - The Challenge (5pts Option):
5pts (Challenge completed successfully)
0pts + 5pts to opposing team - (Challenge unsuccessful)
Game 5 - The Challenge (3pts Option):
3pts (Challenge completed successfully)
0pts + 0pts to opposing team - (Challenge unsuccessful) |
Joker: |
Scoring Limits: |
No
Joker in these events. |
COUNTY HEATS & SEMI-FINALS
Highest
Achievable Score: 20pts
Lowest
Achievable Score: 0pts |
Final
Highest
Achievable Score: 18pts
Lowest
Achievable Score: 0pts |
Team Colours for It's A Knockout 1966: |
Teams participated
in the following colours:
White (Home Team), Black (Away Team) |
JSFnetGB Data Bank pages researched by
Neil Storer and
Alan Hayes
with Ischa Bijl, Julien Dessy, Sébastien Dias, David Hamilton, Denis Kirsanov, Paul Leaver, Philippe Minet,
Christos Moustakas, David Laich Ruiz, Marko Voštan and JSFnet Websites |
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