1966

The information presented below is a guide to the format of the games played in 1966 in Interneige, It's A Knockout and Jeux Sans Frontières and how points were awarded in each.

WINTER JEUX SANS FRONTIÈRES (INTERNEIGE) 1966

Game Details:

Points Allocation:

No. of Games per Event:
7

No. of Competing Teams per Event: 2
Teams participated in all games

Games 1-6:
2pts (Win), 1pt (Draw), 0pt (Lose)

Game 7 (Game of Questions):
Choice of question value given on two occasions

3pts or 1pt for if question answered correctly and opposition fails to complete their task
or
-3pts or -1pt if time allowed to answer question expires or incorrect answer given

Joker: Scoring Limits:

No Joker in these events.

Highest Achievable Score: 18pts

Lowest Achievable Score: -6pts

Greatest Achievable Points Difference: 24pts
(Originally used as qualifying criteria for the Winter Final but circumstances later in the 1966 series caused this to be adopted as the criteria for selecting the Interneige champions)

Team Colours for Winter Jeux Sans Frontières (Interneige) 1966:

France: Red

Switzerland: Green

JEUX SANS FRONTIÈRES 1966

Game Details:

Points Allocation:

No. of Games per Event:
7

No. of Competing Teams per Event: 2
Teams participated in all games

ALL HEATS

Games 1-6:
2pts (Win), 1pt (Draw), 0pts (Lose)

Game 7 (Game of Questions):
Choice of question value
given on two occasions:

3pts or 1pt for each correct answer
or
-3pts or -1pt for each incorrect answer

QUALIFICATION FOR SEMI-FINALS

Highest placed teams from each country dependant on
points difference to the scores of their respective opponents.

SEMI-FINALS + INTERNATIONAL FINAL

No. of Games per Event:
7

No. of Competing Teams per Event: 2
Teams participated in all games

SEMI-FINALS + INTERNATIONAL FINAL

Games 1-6:
2pts (Win), 1pt (Draw), 0pts (Lose)

Game 7 (Game of Questions):
Choice of question value
given on two occasions:

3pts or 1pt for each correct answer
or
-3pts or -1pt for each incorrect answer

Joker: Scoring Limits:

No Joker in these events

ALL HEATS

Highest Achievable Score: 18pts

Lowest Achievable Score: -6pts

Greatest Achievable Difference: 24pts
(used as qualifying criteria for Semi-Finals only)

SEMI-FINALS + INTERNATIONAL FINAL

Highest Achievable Score: 18pts

Lowest Achievable Score: -6pts

Team Colours for Jeux Sans Frontières 1966:

Belgium: Yellow
France: Green

Italy: Dark Blue
West Germany: Red

IT'S A KNOCKOUT 1966

Game Details:

Points Allocation:

COUNTY HEATS & SEMI-FINALS

No. of Games per Event:
6 + Marathon

No. of Competing Teams per Event: 2
Teams participated in all games

COUNTY HEATS & SEMI-FINALS

Games 1-5:
2pts (Win), 0, 1 or 2pts (Draw), 0pts (Lose)
(1st Game Drawn: 0pts to each team,
2nd Game Drawn: 1pt to each team,
Subsequent Games Drawn: 2pts to each team)

Marathon:
2pts (Win), 0, 1 or 2pts (Draw), 0pts (Lose)
(Points scoring for drawn Marathon dependent on other games drawn previously)

Game 6 - The Challenge (5pts Option):
5pts (Challenge completed successfully)
0pts + 5pts to opposing team - (Challenge unsuccessful)

Game 6 - The Challenge (3pts Option):
3pts (Challenge completed successfully)
0pts + 0pts to opposing team - (Challenge unsuccessful)

Final

No. of Games:
5 + Marathon

No. of Competing Teams: 2
Teams participated in all games

Final

Games 1-4:
2pts (Win), 0, 1 or 2pts (Draw), 0pts (Lose)
(1st Game Drawn: 0pts to each team,
2nd Game Drawn: 1pt to each team,
Subsequent Games Drawn: 2pts to each team)

Marathon:
2pts (Win), 0, 1 or 2pts (Draw), 0pts (Lose)
(Points scoring for drawn Marathon dependent on other games drawn previously)

Game 5 - The Challenge (5pts Option):
5pts (Challenge completed successfully)
0pts + 5pts to opposing team - (Challenge unsuccessful)

Game 5 - The Challenge (3pts Option):
3pts (Challenge completed successfully)
0pts + 0pts to opposing team - (Challenge unsuccessful)

Joker: Scoring Limits:

No Joker in these events.

COUNTY HEATS & SEMI-FINALS

Highest Achievable Score: 20pts

Lowest Achievable Score: 0pts

Final

Highest Achievable Score: 18pts

Lowest Achievable Score: 0pts

Team Colours for It's A Knockout 1966:

Teams participated in the following colours:
White (Home Team), Black (Away Team)

JSFnetGB Data Bank pages researched by
Neil Storer and Alan Hayes
with Ischa Bijl, Julien Dessy, Sébastien Dias, David Hamilton, Denis Kirsanov, Paul Leaver, Philippe Minet,
Christos Moustakas, David Laich Ruiz, Marko Voštan and JSFnet Websites